W to jump, AD to move left/right, S to sprint, 1 2 3 4 for spells, arrow keys, E, and Q to navigate inventory, left click for attack. Mostly functional. Arrows change the active inventory item, press E to use active item, and press Q to destroy active item if you need more room. Spells: Z- Shied spell- Charges your shield three bars. X- Vampiric drain- Heals you for one heart when you kill an enemy (effect lasts 3 seconds) C- Assassin's blade- Adds DPS poison effect to light attacks, DPS depends on your mana power stat (effect lasts 10 seconds, but enemies are poisoned until they die) V- FIREBALL!!!- Creates ball of fire in front of you that deals damage equal to twice your attack power to anything it touches
Pick your character type- each has different stats (nothing cosmetic happens...yet.) Jump around aimlessly and press buttons. Wander to the East and you'll find a key. Wander some more and you'll find a chest that it opens. So far, that's all there is... Actual goals and gameplay stuff coming pretty soon. Current focus is combat and programmed enemies that aren't stup (Almost) all coding and game design done by me. Thanks to @mariogeek for the text engine bc I'm lazy (I know how to make one I promise): https://scratch.mit.edu/projects/27070008 Most assets from itch.io: https://bdragon1727.itch.io/750-effect-and-fx-pixel-all https://bdragon1727.itch.io/basic-pixel-health-bar-and-scroll-bar https://clockworkraven.itch.io/raven-fantasy-icons https://jdsherbert.itch.io/ultimate-ui-sfx-pack https://sonatina.itch.io/letsadventure?download GIZABYTE by Ivycomb #games #music