!!!! READ ALL OF THE INSTRUCTIONS !!!! Scroll all the way to the bottom for Turbowarp link Improvements for FPS coming soon, I promise. There are a bunch of random variables because I am experimenting with this. Width and Height decide how big the map is. Landmass decides the amount of land. If you have a very low performing computer, you will probably only be able to run very small maps without lag. My good computer can run 100x100 easily, but my bad one can barely do 20x20. The larger your parameters are, the longer it takes to load, and it will also have more lag. A bigger map will need more Landmass, while you could easily cover a small map completely. TURBOWARP!!! The solution to every scratcher's lag. When Using Turbowarp, These are the recommended settings to enable: Interpolation (smoother movement) High Quality Pen (map isn't pixelated) Remove Fencing (map doesn't bunch at the edges) If you change the stage size, I recommend 960x720. To change these settings, click the "advanced" button on the top bar in Turbowarp. Turbowarp Link: https://scratch.mit.edu/projects/1215077279
Copyright info at the bottom. This is BY FAR my most complicated project. I have been working on this for a little over a week, and it has been a wild ride. I am very proud of this. I didn't put in the intro on this project because it's already complicated enough. THERE ARE NO CLONES IN THIS PROJECT. It is made using entirely pen, because, I guess I really prefer pen, and I wanted a challenge. It also makes good FPS. Only 1 sprite. Everything in this project was done by me, down to the hexagon template. NO TUTORIALS USED. I am probably going to make another project branching off this one. maybe more than one. COPYRIGHT INFO If you just want an engine for a scrolling map, visit this project: If you specifically want hexagons, you can use this engine, but please do give credit. to do that, you can just click "see inside", left click on the sprite, and click "export". Then you can import it on any project. Don't just randomly remix. I don't really know how hashtags work, but why not: