Press the green flag, and if you have any game play questions, the instructions will be connected to a button or a more in depth version can be found at the end of this instructions label. If you wish to comment game ideas, go ahead, but I would prefer you save any balancing ideas for the final game. Lore: You are a Z-Killer, a field agent for the Z-Kill corporation, who pride themselves in destroying "Barbarians" from the past. You are also a cyborg, and other lore bits appear in the base game. In-Depth Instructions: You can press Play to start the gameplay - You win by wiping out six times. You can reach wipeout using spacebar to increase speed for a small amount of time, or using x to create a circular pulse that can kill most barbarians. Doing this will unlock their barbariary entry, although for indestructible barbarians you just need to wait for them to despawn. Press z to wipeout after a set amount of time. You can press the "barbariary" to find bestiary entries on all of the barbarians you've killed or waited to despawn. Only indestructible barbarians despawn.
Thanks to my friend @luigi7x0 for ideas or counseling or something. Not much else to credit, but update plans and update log down. Update Plans : - Expand world borders and floor textures. - Finish non finished textures (Graveyard, animations like the protagonist). - Rework the barbarian's direction animations to be more like the protagonist. - Add barbarians up to round 9 (Special plans for round 10) including: The Abstractian, Has three different attacks based on distance (more revealed in a further demo credit. I need one more idea before the Round 10 barbarian. - Rebalance speed and FOV to be more fluid and slightly easier. Update Log - Release: May 1st, 2026 - Has all of the base features of the game. - Update: May 4th, 2026 - Settings added and customizable changes being: FOV (Field of View) able to be expanded (easier), cooldown timer able to be extended or disabled after one use, and a volume slider (Not completely finished). - Update: May 5th, 2026 - The 8th barbarian added and 6th round added. Not entirely eventful, but still, progress. - Tweak: May 5th, 2026- Changed cooldown display in settings and added two extra settings. - May 7th, 2026- Added 9th barbarian and the seventh round, as well as tweaking the barbarian spawning code to be more random. Also changed barbarian reason order and be more fair. - May 15th, 2026- Tweaked barbarian spawning more, as well as adding the "Swashbuclean" - May 19th, 2026- Added the Cannonarian; the projectile part is still bugged, but will be fixed in a further version. - May 26th, 2026- Fixed the Cannonarian projectile.