PASSIVE - Vampirism: A portion of the damage Natalie deals is given back to her as health and stand power, and she can only be played in night-time maps. PASSIVE - Stand User: Natalie uses a special ability called a stand; she has a unique button which toggles whether her stand is on or not, changing her moveset. PASSIVE - Stand Power: Due to being a stand user, Natalie requires stand power to use stand moves. It caps at 100%. It increases over time, but also can be filled using damaged, and decreased by using stand moves or taking damage. Her Stand Power can only go below 0%, and if her stand power is decreased, it will take a tiny delay before it begins to refill over time. If she takes damage that would regularly deal 10% of her stand power, and she has 0 power, she will experience a stand crash, in which her stand will be unsummoned, and she will be briefly stunned, and after the stun, she will have to wait a short duration before she can use her stand. PASSIVE - THIS IS THE GREATEST HIGH!: If Natalie uses "This Fits Me Well!" while at full health and holding down the key, she will be able to activate a new passive. It doubles the duration of "The World's Ability", grants immense buffs to stand attacks, at the cost of it only being able to be activated once per round (so it does not stack), and her health passively draining, meaning she must deal more damage to not die. Stand Toggle: It enables whether or not her stand is active. Stand Off Combo Extension - Impaling Punch: Compared to the stand off combo extension, it is slow, but it is extremely powerful, dealing an "injured" debuff to the person inflicted. It has a noticable start-up, in which Natalie points at the target, and then The World appears behind the target, and then unleashes the attack. If the target is moving away from Natalie with the right timing (right as The World appears), the attack will be blocked. Stand Off Barrage 1 - Checkmate!: Natalie throws a barrage of knives. They are more powerful when "The World's Ability" is active. Stand Off Barrage 2 - This fits me well!: Natalie lunges at the enemy's neck, grabbing them, before biting the enemy and draining some of their health, restoring some of Natalie's health. After she drinks from the target, she throws them, and if at full health and having held down the key, she unlocks a passive. Stand Off Special - Self Preservation: At the cost of 50% of the Stand Power Gauge, Natalie will automatically block projectiles, and have a portion of her damage recieved reduced, and then converted into damage against her Stand Power Gauge. Stand On Combo Extender - Hook: The World throws a quick hook. Costs 5% of the Stand Power Gauge. Stand On Barrage 1 - MUDAMUDAMUDA...!: The World would perform a blisteringly quick , but brief barrage of strikes, followed by an uppercut that sends the target flying into the air. Costs 20% of the Stand Power Gauge. Stand On Barrage 2 - This is the end!: The World and Natalie jump up into the air, and The World performs a broad chop, which deals a hefty amount of damage, as well as inflicting the injured debuff. Stand On Special - The World's Ability: After a very brief startup, The World uses it's true special ability, freezing time for 4 seconds. During this duration, Natalie is free to act in any way she wants; all projectiles in the game, Including Natalie's, are frozen mid-air, including ones she throws, and all damage is delayed until time resumes. If it is used while Natalie is frozen in an enemy with a similar ability's Time Stop, Natalie will be able to gain resistance to it for 2 seconds, being able to act and move, as well as damage not being delayed for that period. If "THIS IS THE GREATEST HIGH!" is active, the duration of the ability is doubled, and her time stop resistance duration is quadrupled to match the duration of the ability. It costs 50% of the Stand Power gauge. Pros and Cons: + Varied moveset. + Lots of debuff inflictions + The ability to stop time. + Stand grants nice reach. + "THIS IS THE GREATEST HIGH!" grants plenty of buffs. - Many moves rely on Stand Gauge. - Her main combo extension tool, the "Hook" attack, requires stand gauge. - Her damage compared to the rest of the cast is on the lower side - She is only available on night maps due to being a vampire. - "THIS IS THE GREATEST HIGH!" has a dangerous health drain. - Moveset can be overwhelming.