Click the green flag to begin. After Aladdin finishes speaking, click the character trait. Then, click on the trait and drag it to: Aladdin if it describes him based on what you heard, or Trash can if it does not describe him. Purpose: This project helps you show an inference using code. You’ll use an if-then block to show what a character does or says (IF), and what that tells us about their character trait (THEN), using evidence from the story.
This activity is part of a larger ELA/CS lesson created for BootUp PD. images: Canva and Scratch Project is inspired by BootUp PD Scratch Photo Editor and Pumpkin Carver projects and lessons