Move with WASD Mine stars and nebulae to gain towers Place towers to defend from enemies Try to survive as long as possible!
-=-=-= Project Stats 15126 blocks 7 sprites 199 scripts -=-=-= Devlog 15-09-2025 - Project Started 17-09-2025 - Working Titled 22-09-2025 - Background and Feature generators completed. Sidebar and table inset added. 4k blocks reached 24-09-2025 - Enemies decided to be antimatter 28-09-2025 - Font (Trisegmental) made for project 02-10-2025 - Drops system implemented. Elemental stats functional. 06-10-2025 - Load Time message is now sent via CTG. Sidebar design settled (based on Dustloop.com). 08-10-2025 - Began work on tower upgrades info 10-10-2025 - Tower upgrades menu complete 12-10-2025 - Tower ticking completed 15-10-2025 - ~27 FPS on school chromebook 19-10-2025 - First attempt at region saving/loading 09-11-2025 - Attempted to rewrite level loading script 13-11-2025 - I fold. Making a system to not have the infinite terrain, instead generating at launch only and you can move around the spawn region. 22-11-2025 - Pause menu basics implemented, does actually pause. Compounds can now be bonded manually. No functionality yet. 24-11-2025 - Compounds debugged (now stay compounded). 28-11-2025 - Stats through Krypton added. 29-11-2025 - Projectile support added. 09-12-2025 - Finished pause menu and settings menu. 15-12-2025 - Changed Group Bonus display to have icons. 18-12-2025 - Added Main Menu. 26-01-2026 - After forum discussion, releasing UNFINISHED for working on a specific system. 06-03-2026 - Finished core systems, compounds don't do anything anymore (cut for time), balance issues to resolve. 09-03-2026 - Project released. -=-=-= Tags #games #all #towerdefense