All instructions for use to create your own game are inside the project. This is a blank version of the engine, so you can do whatever the heck you want. Feature Showcase: https://scratch.mit.edu/projects/1258809070/ I have a server on the discussion website for this, but I can't link it, so I'll just mention it here. It shouldn't be too hard to find though. I believe I have worked out all the errors and bugs, but if you find any, just tell me in the comments. To use it, just remix it, and also give me credit in your description. If you want to play an actual game I made, here ya go: https://scratch.mit.edu/projects/997851912
Text engine: @RevolvingSoul Smooth Rotation Script for Green soul Shield: @SuperDragonStudios_2 Toby Fox: For creating Undertale in the first place. Several assets were taken from Undertale CHANGELOGS: 1.0.0: Release! Merry Christmas, everybody! 1.1.0: Added the ability to set player's speed & invincibility period, as well as the ability to show useful info by pressing space. 1.1.1: Remembered that you can slow down the soul by pressing X. Can you really blame me for forgetting, though? 1.1.2: Some minor instructions adjustments: fixed a typo in one box, added more on properly animating the enemy. 1.1.3: Added "Dummy!" as a selectable song. 1.2.0: Added Orange Soul mode: always moving, change direction depending on what key you press. (from Bad Time Trio) and Cyan Soul mode: never moving unless you click Z/enter, then you warp to an outline that you do move. (from PS!Outertale) 1.2.1: Added two songs, A Mother's Love and TENTH LEVEL LOCKDOWN (Both from UTY), and did a little code optimization. 1.2.2: Minor instructions adjustment regarding music. 1.2.3: After getting demolished by Ceroba on UTY's genocide route about a hundred times, I was inspired to add red attacks that lower the player's max hp to the ASREAL Engine. So I did that. (And I also added Trial by Fury as a song) 1.2.4: Realized that only yellow attacks can get shot by the bullets lol (From this point below, the major update changelogs are on the UT/dr wiki discussions as there is a lot happening each update) 1.3.0 Changelog: https://undertale.wiki/d/t/asreal-engine-v1-3-0-changelog/4074 1.3.1: Invincibility now has a base stat of 1, as opposed to being blank. 1.3.2: Modified the Invisible Soul to be more balanced (I think) 4/16/25: Scratch broke the comments system. there is unfortunately nothing I can do about this. 1.3.3: Thumbnail/Logo! 1.4.0 Changelog: https://undertale.wiki/d/t/asreal-engine-1-4-0-changelog/4856 1.4.1: New attack modifier which allows the battle box to be damaging (either white or red), fixed a bug where there was an invisible copy of the soul in the center that would still take damage, and adjusted the dash mechanics with the blue soul. 1.4.2: Modified the Damaging Battle box invalid input handling, along with modifying its behavior so it only deals damage during the actual attack. 1.4.3: The lasso now limits the soul's movement to a circle as opposed to a square, to be more accurate to UTY. Also one of the twin souls is no longer invisible (Made a very minor mistake during code streamlining that resulted in this lol)