Count To A Higher Number Within The Same Amount Of Time Increase the FINAL NUMBER variable. Don't go too fast. (meanwhile just going millions of orders of magnitudes per remix) Comment "remixing" Changelog: [191] Changed bar requirement scaling to Maxsimusillions (10^1,000,003) [184] Changed bar requirement scaling to Centimillinillions [172] scientific notation is first now [171] Changed bar requirement scaling to Decimillinillions [169] autoroll 4x and switched places [161] Changed bar requirement scaling to Millinillions [155] Made the text smaller [152] Changed bar requirement scaling to 10^1000. Also fixed remix number. It was broken since Remix 87. [148] Changed bar requirement scaling to Centillions [137] added a sound for when you get a 1 in 10k+ roll [127] added scientific notation [126] fixed a REALLY annoying bug with the index but I finally fixed it [122] 10 new rarities and changed the way indices work [112] Autoroll and now 20 rarities [103] Changed sound and bar requirement scaling to 10^10 [102] 3 new rarities AGAIN, and index to see your rarities [101] 3 new rarities again [98] 3 new rarities. [97] Changed the Increasing number formula yet again [96] fully got rid of the number when switching to the gambling area [94] re added the function of the guy because we lost it somehow [90] 1 vigintillion! [88] added 5 new rarities, improved rolling system, you can now use spacebar to roll. [85] Returned to previous speed before slowdown. [84] gamble, click the guy [81] the useless guy does something now [77] just made a massive jump [74] Changed the Increasing number formula again [59] Changed the Increasing number formula [51] Added a guy in the corner with no use whatsoever [48] Added a bar to show how close it is to the next order of magnitude [36] Started using marsaplaza’s abbreviator [0] Created this remix chain