spacebar to create bacteria R to show severity, dead cells, and infected cells up arrow to spawn more cells A for commands (code is ND) N = negative P = positive let me know what I should add COMMANDS: region_health% - show region health percentile (Y/N) volume%_change - change volume percentile (P1 - P100) healing_era - initiate healing era (response latency: macrophage, plasma proteins.) severity_level - change severity level (P1 - Pinfinity) erase_dead_cells - erase all dead cells immediately vein_region%_change - change artery region percentile cell_death_factor% - change death factor percentile (P1 - Pinfinity) neutrophil_response - initiate neutrophil response (P1 - Pinfinity) inflammation_initiation - initiate inflammation manually macro_response - initiate macrophage response (P1 - Pinfinity) plasma_response - initiate plasma proteins response (P1 - Pinfinity) interceptor_response - initiate interceptor response (P1 - Pinfinity) cell_emergence% - automatic emergence percentile check_dead_cells - count dead cells, initiate healing response find_bacteria - count bacteria- initiate immune response number_of_neut - view number of total neutrophils currently activated number_of_macro - view number of total macrophages currently activated number_of_path - view number of total pathogens number_of_cell - view number of total cells (infected etc) sprite_transparency% - change every sprite transparency, effective immediately (P1 - Pinfinity | N1 - Ninfinity) -------------------------------------------------------------------------
art by me code by me music by me Just so you know, the names I call things in this project are NOT of realistic origin, meaning that they're not the real names of what it actually represents. (except for Neutrophil and Macrophage) TURBOWARP: https://turbowarp.org/1216570996?fps=60&clones=Infinity ------------------------------------------------------------------------- changelog: Ve11/21 - changed command input activation, changed commands with cahoots to a response, changed severity decay rate, added artery region health, response commands and varying variables are applicable from 0 to infinity, and added more music. Ve11/14 - fixed interceptor range compatibility, provided better music, fixed neutrophils spawning on bacteria, fixed neutrophil explosion script, fixed macrophage and plasma protein eating functionality, fixed bacteria spawning in different colors, fixed bacteria spawning in random areas, made it so neutrophils can make infected cells instantly terminate, made it so neutrophils can signal other neutrophils when an infected cell is found, fixed inflammation not changing upon severity difference. Ve10/8 - Made everything slightly transparent, added numerical variables tracking the amount of cells, neutrophils, macrophages, and bacteria, added sprite transparency, added cell mitosis, made interceptors bigger, added a progressive spawning rate for bacteria if you continuously keep pressing space, and made cells draggable. Ve9/30 - fixed neutrophil tracking facility, fixed interceptor range and slowed seconds until clone deletion, fixed macrophage and plasma proteins not eating dead cells, and added veins. Ve9/14 - fixed cell multiplication index, added plasma proteins, added interceptors, added commands, added inflammation, fixed cell texture, and fixed cell not exploding upon death and thus stamping as an infected cell.