Zoom is kinda broken when you move, I can't fix it... Edit: Fixed it immediately! Huge improvements over the first project which I have left as a separate project to show the difference. This time, were have walls, with perspective layering, and a much larger 'screen', with more tiles, filling up more of the screen. I have also completed the map, with it being huge. There is no input lag, with a very small amount of stuttering coming from the number of clones, but this is still extremely playable and lightweight.
Update log: V1 - release V1.1 - added accurate floor colours V1.2 - Sep 14 - added Zoom feature, basic movement animation. Basic optimisation slightly reduces stuttering and lag. This is an (enormous) update of the first Isometric game engine! Accurate Colours(Apart from Concrete: I don't know how to get grey)!! All of the walls that might obstruct anything in front of the player, become wireframe. It is a extremely easy to mod, with simple code, and is intended to be a base for isometric games.