Each click of the flag randomly generates a solar system for you to explore. You win the game by discovering over half of the planets. When you do, you will own the universe! (Discover planets by passing close enough to them to see their name.) You will start at a random planet. Check your map regularly by pressing 'm'. Use the directional arrows to move using your boosters. You will NOT slow down automatically just like in space. The red arrow at the bottom of the screen shows both your speed and direction. You can warp to any planet you know the name of by pressing 'w'. Pressing 'p' brings up a list of planets you have passed so far, so you can warp back to them if you wish. Space bar also re-spawns you if you crash. Can run poorly on slower computers. I hope this runs as close to 30 frames per second as possible on your computer!
17 Dec 2017 - v1.11 - Reduced number of planets and moons to reduce lag. Added directional/power arrow at bottom. 16 Dec 2017 - v1.1 - Disconnected asteroids to increase frame rate. Put a limit on ship speed. Put x- and y-velocity readout on screen. 27 Feb 2017 - v1.01 - Reduced the number of asteroids to make it run faster on slower computers. Hopefully it should run close to 30fps. 3 Oct 2016 - v1.0 - Completely re-organised the code to be more modular and finished the simple game mechanics. 3 Oct 2016 - v0.34 - Added music created on garage band 3 Oct 2016 - v0.33 - Added hover planet names for discovered planets on the map screen 2 Oct 2016 - v0.32 - Finished basic game mechanics 2 Oct 2016 - v0.31 - Fixed thrusters animation issue. 1 Oct 2016 - v0.3 - Created layered backgrounds for added depth 20 Sep 2016 - v0.24 - Fixed spaceship exploding on exit from map (partially!) 19 Sep 2016 - v0.23 - Fixed bugs and added smooth transitions, listed discovered planets (accessible through 'p') 19 Sep 2016 - v0.22 - Added asteroid belt and starting position. 18 Sep 2016 - v0.2 - Many changes and updates, including switching to a game loop with 'broadcast and wait' blocks, as well as improving frame rate with 'created blocks' with 'no screen refresh' 12 Sep 2016 - v0.1 - Basic mechanics release, no game play goals yet. Future ideas to implement: - vector shape ship with bobbling - Create a proper mode system with transition mode and menu?pp - Thrust animations and better control (limits?) - re-generate solar system when leaving the area? - Things in the universe to collect - Alien space ships - Save game seeds - The ability to destroy planets - Landing on planets (crash only at high speed) - explore - Portals to another solar system (smiley faces?) - Multiplayer (cloud variables) - Generate from seeds - Learn alien languages