Play the 2.6 version with leaderboard here : isrem.itch.io/again ▨ CONTROLS ═════════════════════════ ▏MOUSE : Move ▏CLICK : Activate your shield ▨ ENEMIES ═════════════════════════ ▏DRARTS (green) : Move with a slight curve. Weak but annoying. Base damage : 10/100 ▏SHIPS (blue) : They follow you until they are close enough. The only unit that dies when it hits the player. Base damage : 30/100 ▏SWARM (red) : Appears in groups — fast but deals low damage. Base damage : 5/100 ▏SPEARS (purple) : Cannot be destroyed. Shield reduces their damage by 80%. Base damage : 50/100 ▏LASER : Damage dealt decreases over time. Base damage : 15 - 1.5/f ▨ ABOUT AGAIN? II ═════════════════════════ This is a rework of AGAIN? (link) https://scratch.mit.edu/projects/733094215/ The game (v2.0) was made in two days, like the first one. The goal was to see what experience has brought me. I also wanted to recreate this game to release it outside of Scratch. (Thanks a lot, turbowrap.) This project uses a tool that I developed called Catlib. It helps me save time with things that I always need in all my games. You can create Scenes, Savecodes and do way more. It also has addons to manage other things like the cursor, camera, text engine, buttons, and replays. I plan to release this soon, but I need to create documentation — I'm too lazy for now... Let me know what you think of the game in the comments. Thanks a lot for supporting me and my work! Let me cook Deadzone. ▨ ABOUT DEADZONE ═════════════════════════ Deadzone is also going to be released outside of Scratch, so I really want to think about every detail that I should polish. I plan to port Deadzone to Catlib v4 because I need the latest updates for what I want to do. I'll do my best to make Deadzone a game that you'll enjoy playing and that I can be proud of, but perfection takes time... ▨ CREDITS ═════════════════════════ ▏Select the disc to see the name of the song playing. ▏Everything else by me. ═════════════════════════ #again2 #againii