THE PROJECT BROKE, IF YOU WANT TO HELP ME FIX THIS, MAKE AN EVEN MORE IMPROVED VERSION THAT FIXES THE FOLLOWING: - HP Bar For The Red Towers - Find A Way To Summon Multiple of The Same Card - Map Background (PLEASE GIVE ME CREDIT) Drag cards onto the playing field when you have enough elixir. you can only play one of each card at a time or else the other one you played will disappear. attack the castles. press green flag to start.
@fungo23 for original project @CoderMaestro for improvement IMPROVEMENTS: WAVE 1 (9/15/2025): - Renamed Sprites - Converted All Bitmap Costumes To Vector - Made The Elixir Counter Look Better - Added Thumbnail - Renamed Variables To Correct Spelling - Made Counters Bigger - Adjusted Card Placements WAVE 2 (9/20/2025): - Changed EPS (Elixir Per Second) From 3 --> 2.8 (The Actual Game Generates 1 Elixir Every 2.8 Seconds) - Renamed Variables (Again) - Renamed Tower Sprites And Mini P.E.K.K.A. Sprite - Made Everything Stay In Place (Except Deployed Cards) - Made Elixir Counter Disappear When You Win - Converted All "Bitmap" Backgrounds To "Vector" - Made A Label For Elixir Counter - Made Thumbnail Look Better WAVE 3 (9/21/2025): - Made The Health Counters For Red Towers Look Better - Made The Health Counters For The Red King Tower Look Better - Fixed Bug Where You See Variables Flash When Clicking Green Flag