Arrow Keys Ignore what the player says, I was using it to help debug, but basically all it does it tell you what zone you are in.
This project is a demo of a coordinate-based zone engine inspired by classic adventure games like Atari Adventure and Zelda 1. The world is built as a grid of zones (currently 3×3), each named by a coordinate like A1, B2, etc. The player moves between zones by touching the edges of the screen. When that happens, the game updates two variables: A letter index (from a list of alphabet letters) A number coordinate These two values are joined to switch the backdrop dynamically, creating a seamless world with instant transitions. Walls are designed to continue across zones, so the world feels connected and coherent. This engine is modular and scalable—perfect for building larger maps, dungeons, or overworlds. It’s a lightweight system, using list indexing, backdrop naming, and edge-triggered teleportation. (teleports player to opposite side of screen when player enters new zone)