[NOT FOR USE YET!!! COME BACK LATER] Clyra CloudSave - v0.1 ☁️ Simple cloud autosave for Scratch (experimental) ▶ What it is & why use it? Clyra is a single invisible sprite you drop into a project to add per-player cloud saves without needing the player to copy long save codes. It encodes/decodes compact save slots so you get professional reliability (resume runs, keep progress, save purchased cosmetics) with almost no setup, ideal for clickers, platformers, idlers, RPGs and more. ▶ What it does • Stores per-player data in Scratch cloud variables • Autosave and autoload of player data • Compact cloud storage, no long save-strings to copy • Easy to add ▶ Limitations / status • v0.1, experimental; still in testing • Uses Scratch cloud variables (cloud required) • Does not encrypt data yet, encryption planned ▶ Quick install • Drag the Clyra CloudSave sprite into your project • Full usage is documented inside the sprite scripts ▶ A small request ? If you use Clyra in your project, please keep the small Clyra toast/credit visible. It helps with updates, support, and future improvements. Thanks! ▶ Planned (next releases / roadmap) • Bigger database / expanded storage for more player data • Detect cloud downtime automatically • Optional CloudSave toggle (for those who don’t want data saved) • Automatic player data removal after long inactivity ▶ Report bugs & feedback • Leave steps + a small test project link in the comments • Tag reports “v0.1” so I can prioritize fixes