Hello! It's been a while since we've posted something on scratch. But in my own free time, I've added an update onto one of our games, Serf Wars! https://scratch.mit.edu/projects/1059963955/ This is a groundbreaking technology used for scratch AI-pathfinding to allow an AI to traverse across complex terrain!
How does it work? Well, we've increased the intellect of the Serf War's AI by changing their algorithm for moving units. In the past, they used direct Manhattan distance to see where they should go without any future-proof navigation allowing them to get stuck behind things like rivers. But the new system works by making "guiding light" (as seen in picture, but not in game), where the AI will follow "light-nodes" and travel towards them. On top of this, they still have their targeting overrides and it generally just adds to their intelligence as a foe! Marshal has gained a few IQ points yay!!!