Educational aspect is the shop and part of the description SPACE to open shop UP ARROW to jump LEFT and RIGHT ARROW to move side to side. DON'T PRESS 6 THEN 7!!!!! Educational part (description) ------------------------------------------------------------------------------- Natural hazard description: Floods are the results of a large amount of water coming onto land that is normally dry, and rising to a dangerous level. It's typically caused by anything that causes a lot of water. heavy rain, lost of snow melting, dam failure, or storm surges near the coast. Flooding be put in a couple categories. River flooding, coastal flooding, or flash floods. Floods are a surprisingly common disaster. Radar: This technology suits so many hazards, and is very useful, but in the case of floods, it is the most useful, because the main danger of floods is their unpredictability. With radar, you can analyze floods, and learn about them, as well as stay safe by staying aware of when floods can happen. Radar benefits Cultural Services most. Cultural Services refers to non-material benefits from ecosystems, primarily referring to education, which radar specializes in, especially since it doesn't exactly prevent floods, it just puts people in lesser danger. Oxygen tank: This is a much less common item to help people in floods, since it specializes in deep dives when you have an oxygen reserve you can use, because it's hard to benefit from without the use of other technologies, but it can help people save survivors, and if you prepare correctly, they can be very useful. This specializes in provisioning services, basically meaning that it's a technology that comes from nature/the ecosystem. Other examples include energy and food. Helicopter: This one is an outlier. While it wasn't designed to mitigate floods, it definitely does mitigate floods. In the game, it's used for just a temporary time, but in real life, It's an automatic escape if you're in a sticky situation. This is torn between two services. Provisioning services and regulating services. I know I mentioned that provisioning is more tech gotten from the ecosystem, but transportation falls into this category, and helicopter is mainly transportation, but at the same time, it also can fall in regulating because it helps with flood prevention, however, it doesn't necessarily prevent the flood, more just helps people survive, so it's mostly Provisioning Services. Comparison Chart: This is the chart seen in the shop if you hover over an item. It compares the cost and risk reduction (since it's very difficult to compare much else in a fast-paced game :). ) It also mentions the name and use (but it's labeled special notes). Each technology has it's own chart so you can easily compare. (chart made by me.) Learn more: When clicking learn more a graph pulls up. It's focus is the amount of casualties from flash floods from 1996-2016, which relates to radar because it shows how the use of radar reduced casualties. Thanks to the national weather service for the graph. the link is https://www.weather.gov/bgm/hydrologyFlashFloodClimo. judging from the graph, the flash flood casualties will continue to go lower, but of course still having spikes and being a little inconsistent. you can tell because if you disclude the huge spike, the graph generally goes down, also, using logic, as new technologies are developed, the amount of flash floods will probably decrease, which fits with the prediction. Now the best technology? Well, oxygen tank is difficult to use without help from another technology because you have to prepare, and helicopter isn't optimized to be a flood prevention technology, so radar is probably the best pick. It can alert you to get to safety before even being in danger. Thanks to theChAOTiC for main music. thanks to beanos flood escape for inspiration and a little bit of code.