requested by @Spoukx NOTE: THIS DOES REQUIRE SOME STUFF SETUP FIRST (but if you know your way around lua & roblox studio you should be fine) scroll below for steps: Step 1: Insert the code, if you see a bunch of red underlines and errors then thats ok (if its not a perfect copy & paste there could be some identation errors, but most ppl can fix that) Step 2: Insert the UI, insert the stuff you need and name them EXACTLY, its case sensitive also dont include the stuff in parenthesis unless said so - ResetTerrainButton (its a textbutton) - MapWidthTextBox (textbox) -MapHeightTextBox (textbox) -MapLengthTextBox (textbox) step 3: add your remote events and look inside for what they are called, if you never did any actual programming then heres the names: -ResetTerrainEvent (all of these are remote events in replicated storage) -SetMapHeightEvent -SetMapLengthEvent -SetMapWidthEvent -SetSizeEvent step 4: copy and paste the UI to the corresponding UI, (its a localscript) for the terrain generator part, its a server script, or just a normal script lua is a high-level programming language which means its human readable, not hard so you should be able to read it so i dont really have to explain also put the script into workspace if you have any questions ask me, also don't do really big numbers like 1000 width and 1000 length, some pcs can handle it but its really bad idea, thats a million blocks.
look inside the project also you have to download roblox studio first if you want to use this, this doesn't work in anything like C# or C++ unless you import something like a library which it still might not work if anyones using this give credit and send 6.8 grams of virtual pocket lint just updated this yesterday to support multi-part models randomly generated but its more complicated and requires a bit more than copy and pasting