Interactive 2D Spring Physics * Drag a corner to manipulate a shape * Tap space while dragging to fix a point (drag again to release) * Slide the sliders to affect the physics engine. * Slide for lower slider to change the speed of the conveyor belt. * Press 'R' to reset the simulation... * Press '1, 2 or L' to spawn new shapes... (SLOW!) Adding collision detection and resolution has (as expected) slowed the whole things down a lot! :(