Your HP is on the bottom, next to your HP is your sanity. The higher your sanity, the more chances of rolling heads. Some attacks have unbreakable coins, even if they lose coins, if they win the clash, all of them still go off. Negative coins roll tails to keep their original power while heads decreases them. Winning a clash decreases the losers SP by 7, and increases the winners by 7 Controls Space - Begin Clash 1 - Heated Puncture Base Power = 5 Coin Plus Power = 3 Coin Amount = 3 Gain 5 Sanity 2 - I Shall Open the Path Base Power = 5 Coin Plus Power = 3 Coin Amount = 2 Gain 6 Power against Triple Slash Heal on hit 3 - Following the Flow Base Power = 18 Coin Minus Power = 5 Coin Amount = 3 Lose 10 Sanity Unbreakable 5 - Silence Base Power = 4 Coin Plus Power = 5 (10 if clashing with TSPFOB) Coin Amount = 4 Gain 30 Sanity Lose 220 HP Unbreakable