LINK TO CANVA VIDEO BELOW anyways, the tech showcased in this video (THE TECH'S UNOFFICIAL NAME IS R.R.T.T. (Reverse Rebound Throw Tech) or just REBOUND for pronunciation) was during Metron's second-to-last stock, where they were grabbed by Psykid (me), and somehow, Psykid threw Metron in the opposite direction. This is actually because of the way Psykid's grab works, the size of Metron's hurtbox, and the stage. (it's explained in the comments of this project, just scroll down lol i don't feel like typing all the information) (ALSO while you're here i feel like i should mention that you can also somewhat perform this tech with the help of Pakku-Man's little hydrant wall but that's already kind of obvious because unlike the invisible walls inside the stage, Pakku's hydrant is well,,, visible lol) follow the steps below or just copy paste this link: https://www.canva.com/design/DAGzcHVMQqs/nTQbvJ_kG18XTJK2VLQxWQ/watch?utm_content=DAGzcHVMQqs&utm_campaign=designshare&utm_medium=link2&utm_source=uniquelinks&utlId=h235a1673df (i'm totally not gonna gatekeep this newfound tech) HOW REPLAYS WORK: 1. Click "See Inside" (on any of the SScrBR projects that provide replays) (or this project if you want to view mine) 2. RIGHT CLICK (or tap the touchpad/trackpad using two fingers simultaneously if you aren't using a mouse) (or hold the screen if you're using touch screen) the replay list chosen and press "Export" 3. Go to https://share.turbowarp.org/projects/b76822c2-0e60-4987-914a-88f71de8678a (or the SScrBR project which corresponds with the file you chose) 4. Once loaded, go to "Vault" and then "Replay Match" 4.5. Go to "See inside" (only necessary if you are using https://scratch.mit.edu, NOT if you're using https://turbowarp.org, https://mirror.turbowarp.xyz, OR https://share.turbowarp.org) 5. RIGHT CLICK the list "Import your replay code" and select your .txt SScrBR replay file and you're set! FAQ: (WIP) Q: "How do I post replay codes?" A: Simple, make a project like this with lists (be sure to rename them) and import them [replay codes] so that they can be accessed by anyone that views your project.