This game is like a combination of both FN@F 1, 2, 3, and 4 combined into 1. plus a few bonus characters on night 7. --------------------------------------------------------------------- -Mechanics; You have 2 doors to your left and right you can close but drains your power, run out and you'll be defenseless. A mask to hide in, Cameras that monitor the place and a flash that can remove certain threats. Some characters give you errors instead of a game over, click the grey reboot button to fix these errors, it does take power. ------------------------------------------------------------------------- STORY; After a failed YT carrier Ur Broke! Need a j*b. survive from 12-6 PM. Goal is to survive 5 nights, and maybe a few days on the weekend. ------------------------------------------------------------------------- Update log V1.1; Added some quality of life improvements, did some balancing for character AI values. Redone some of the phone calls. imp bug fixes: Fixed characters attacking mid power outage, fixed camera issues, and fixed perma-mask. V1.2 Added some secrets, more challenge nights, and made some characters more balanced. Character balancing. Fixed some major bugs. V1.3. Added a very cool secret night. Redone phone calls, Fixed some random bugs when starting the night. V1,4 Re balanced the game, but was mostly bug fixes. V1.5 FINAL UPDATE. Redone the menu text, added AI caps for the challenge nights. Made some Major quality of life improvements, with some bug fixes.
CHARACTERS note; I labeled them into 5 groups. because I wanted to show which characters mechanics I recycled. ------------------------------------------------------------------- FN@F 1================================= -Tom; starts on stage, move towards your right door, looking at him freezes him, only move/attack you if you are in cams. -Tera/Gobo; one will attack from the left, the other the right. Close their respective doors and they will eventually leave. -Bat; Stays inside the cave camera, looking at that camera Stalls him for a couple seconds, and using cams freezes him. FN 2 (AI CAP 20)============= -Pico. in the prize corner there's a music box, keep the music box wound up or Pico will escape and jumpscare you. -Nano/Giga; They are in Parts and service, they will come through your vents. Put on the mask to make them leave. -Animal; Snuck in one night, and it might appear in front of you causing a black out, put on the Mask to fool it to leave. FN 3 (AI CAP: 8) ==================== -Frank; Hides from the cams, but will make loud footsteps when he moves. Attacks from the top, click the lure button the your cameras to reset his position. -Phantom Tom/Giga; They will randomly appear on your left or right glitching, quickly look way or they will give you an error. Phantom Pico; Will appear on your cameras, either click on another camera or pull down your monitor if you don't do it he will give you an error. FN 4/SL============================= -Good boys; There's 3 puppies that will appear on stage, use your flash to scare them away. If you take too long they will attack. -Nightmare Tom/Nightmare; If you hear scary laugh quickly check the closet and stage, if you see them. Use your flash to scare them away. -Bonnet; Look, I forgot she wasn't in the 4th game ok? She will appear in the office, if she does click on her to make her go away. FAN MADE============================== -Sugar; from TRTF, he starts at the prize corner. Moves to your top vent, then your office. Wait a second when he enters then put on the mask. -Striker bat; from FN DOOM. If you hear intense music and running, quickly close left door, or die. You'll also gain 5% by doing this. -The thing; if you hear a door creak, quickly go to the vent camera and use your flashlight to scare it off. -Bobble head pico; He's the thing on your desk, if he gets mad click on him to reset his anger. If you don't he will give you an error. Challenge nights ============================ A; 20/20 mode, all characters are set to their MAX difficulty. Plus B. 4/20, Tom, Gobo, Tera, & bat are set to 20, to mimic FN 1's 4/20 mode. C. Misfit nights. All the characters that do not quite fit in. Either in design, or their mechanic D. Double trouble, All the characters from Night 2 are set to their max AI. E. Triple trouble. All the characters from Night 3 are set to their max AI. MAX. All characters are set to 20 regardless of their AI cap.This is how it was originally, but I decided