press the start button. the paddle follows your mouse. try to make all the blocks go away. you can adjust the angle the ball bounces off your paddle by hitting the ball closer to an edge of the paddle (just like in the old game). Right now only one level is programmed and no penalty for missing the ball as this is just an exercise for my advanced students.
this takes advantage of some advanced looping concepts to build an old school arcade game (not complete) HOMEWORK: 1) Implement code in the correct loop to create a game over if you miss the ball (advanced option: lose a life and start a new ball) 2) Implement a win condition if all the blocks get busted up! (advanced option: start a new round) ADVANCED CODERS ONLY: 3) create different colored blocks. have power-ups fall down when certain color blocks are busted (extreme: can you do this using only the one block sprite? Hint: on clone creations, set a random color from a list of colors and create a power-up clone based on color of block)