semi mobile friendly for most gameplay. (you cannot move the camera but you can still do everything else!) keybinds: arrow keys to move your way through the map, and select certain creatures from the shop. (scrolling options.) instructions: in the how to play button is basics for starting a new game but for saving and loading: when done for the moment press the | | in the top left of your screen the hit hit the "save data" button to then copy what shows up in the list as that is your save code from there you input it into where it is safe and preferably not anywhere with a character limit! (like a .txt file or a message to yourself in somthing like google mail) for which to load that data, copy that save code from where you put it, then click the load button and paste it when it shows the input, then hit the checkmark to submit it and if all is right then it will be how you left it! notes on use: feel free to use this game as a bassis for your own projects! (perferable update 1.0 as it would have all the basics!)
changes: added background capability sfx for pressing most buttons raised movement stop bar (internally, you have to now click further up from the bottom of the screen when moving a creature, so when clicking buttons it wouldnt move the creature to them if clicked above the bar which was prone to happen allot!) basic sprites and readiness for mrs incubator and elemental combiner in. (no function yet but will soon have some!) and the ability to actually get all the creatures in shop that are single elementals with capability to add up to 15 into the shop. (personaly i will only add 5-7 in shop but it id there for if you want more per place or want to remix and have doubles, triples, and quad show up and nothing else!) notes: 1. every update from the first update (1.0) onward will be able to use the same exact save code setup. the additional place lists are added to the end of the save code and are skipped if blank or not added! (the game will adjust as you get more places if you also get them out of order. unless you know exactly what you are doing when messing with save codes then dont touch them at all, one wrong thing out of place and the save code will no longer work!) you can see demo for how the save arrays work, they are simpler in that. 2. you can put your save code into a .txt file if on computer or a text message to yourself if on mobile for which all that is needed is that the first thing on that file is the first number in the save code for it doesnt matter if the end has a bunch of random characters as the loading will ignore them, but it is important that the first character is the right number otherwise it will fail at opening. 3. please dont try and cheat, everything is made to be able to be used again in something like a remix IF you read and try and understand the code first, cause otherwise there will be issues as the game will begin to break and one thing is left unset next time you try and save then load it again! credits: view this project for info; - made the bassis of the song "the zoniary prairie" and with it a sound bassis for 2 monsters and their relative motif.