Left and right to move Up arrow to jump and use orb Avoid the guys. Avoid their attacks. Get the geebees. Escape through the portal. Drag the popups out of the way if necessary, they contain a bit of information about each one if you want a more free experience. SLODR: Will chase you around, constantly pointing towards you and moving... slowly. Has a lenient hitbox, so don't think you die on touch. Is unaffected by solids. Upon getting all the geebees, he will enrage, gaining a great speed boost. It is advised that you do not enrage him while far away from the portal. Beta: Will use his railgun to shoot several beams of energy. He set his spread to 1000 on accident, so unfortunately he won't be able to target anything specific. After preparing his shots, he will fire all his lasers. The bullets are marked and WILL eliminate you, so stay out of their path. Also, while he is shooting, he will cause an annoying overlay to pop up on your screen, so make sure to get out of the way BEFORE he starts firing. He will also occasionally teleport to a random location. Upon doing so, he will create a LARGE explosion marked by a glowing crosshair. AVOID THE EXPLOSION AT ALL COSTS. Unlike his 2 friends, he does not have an enraged form however, making him easier to deal with when you make your way to the exit. Spaghetto Man: This guy is fairly simple. He will lock on to your current position, and after 1.5 seconds, will lunge quickly to your location, eliminating you if you're in the way. HOWEVER, when he is lunging, his hitbox is significantly less tall, meaning you can jump over him if worst comes to worst. Upon collecting all the geebees, he will enrage, which allows him to attack faster. He will also change up his targeting method to try to catch you off guard.
@StrawburryJam - SJ sprite, SLODR sprite Wega's Challenge - Original Concept @AggronFireclaw9 - oh hey thats me Aden Mayo - all the music V.0 Data: - This is purely a test engine, so it's buggy and some things can't be fixed. Also if you fall into the void, you die. LOL! V.01 Data: -Changed the music. -Added a maximum fall speed. -Orbs respawn now. V.02 Data: -Visually cleaned up all of the entities in some way. -Beta: Visuals will now pop up when he triggers the beams, blocking your screen a bit (+) -Spaghetto Man: Added a rage phase upon reaching 0 geebees, in which he will target and attack faster, and also try to predict where you will go. (+) V.03 Data - Cleaned up Beta's animations... again. Added a parry ability (E) that can parry anything except the beams. Mainly because I have homework to do. SLODR is now larger in size, although his hitbox is not. Removed the cutscene that plays when Beta shoots. Cleaned up Spaghetto Man's indicators and made them easier to recognize. V.1 Data: (SOON) (+) 2 new stages (+) Stage 3 Overhaul (+) One NEW entity (+) Visual Overhauls : Parry, Backdrop, Death/Win Screen (+) Secrets (-) SLODR Buff (-) Beta Nerf (-) killer fish from San Diego