Notes: $$$ is money, 2nd variable is Roguelike's exp, and 3rd is tycoon points. dude idk what to do changelogs: 0.1 - Removed herobrine Released game Added Default, Speedrun and Debug Added basic, speed, tank, and boss enemies hovering cursor over enemies displays their health 0.2 - Removed herobrine (he breached containment) Dual, Replica and Orbit added unit placement limit (to prevent spamming units) 0.2.1 - added . . ., Shard, and confusion :3 (DONT TYPE "Ilovemazes" WORST MISTAKE OF MY LIFE) - default placement limit is SO BROKEN I removed it. - changes made to how normal/fast/tank enemies move :) - ??? - Halloween :D - Another shop button (unfunctioning rn) 0.2.2 Added... - Normal map (again) - Added buying Shard and Confusion, along with ↓ - Added Sparky. 0.2.3 Added... - Makes tycoon buyable (even if roguelike isn't done) - Herobrine SOMEHOW is out of containment again so we removed him - Started development on shop 5's units - adds more enemies (UGH FINALLY) game is not so fun... omg
scary evil different project i makes!!! credits: me for making this on scratch tencell for slap battles Update will release when Tycoon (finished!) and Roguelike (not done yet 3:) are finished. bug fix logs: - fixed tank enemy regening/harming base health when spawning. - made sure enemies ACTUALLY die when at or below 0 health - fixed unit placement limits stuff guys do Default: deals 2 damage. really good Speedrun: effective way of dealing with yk Debug: rapid damage is good! Dual: 2 times 2 equals 4, right? Replica: Summoner :3 Orbit: OH GOD THIS IS TOO OP. lets keep it :D The flex: grrr buy this is cheat Tycoon: omg upgrades???? Roguelike: i hope you like rng 0.3 will add: Removed herobrine health to replicas Tycoon, The Flex, Roguelike More enemies! (finally) A side project for sandbox mode or whatever Hard mode (wish me luck on coding that) 0.4 will add: Killstreak, Reaper, HIM, and HIS BROTHER. POSSIBLE side project for... uhhhh... boss fight thingy will remove herobrine Will FINALLY add waves.