What it is: A demo of a losslessly scrolling environment that is also an engine for it. Use the arrow keys to move the demo map How it works: Costumes in a single sprite are named with 2 characters on a base 36(Numbers 1-36 can be represented in a single character.) system. How it works is it uses 0-9 plus the entire alphabet. This means there can be up to 36x36 screen-sized tiles, or a 17280x12960 pixel map(if you're willing to make 1296 tiles) without any loss of quality. It also supports changing the size(Good for increasing elevation like in Mope.io, or maybe you want some more zoomed-out cutscenes, who knows. You can also zoom in). In the future, I will make clones culled for more performance and I may combine it with my previous fake 3D stuff to make them even better. Use with credit