Changes: 0.4.5: (26 Nov 2025) > "Top half of final boss looming over horizon" is now actually the top half of the final boss looming over the horizon 0.4.4: (14-15 Nov 2025) > Shop controls are now independent from movement controls, allowing shops to work again. > You can now click on a shop item to select it. > Movment is now locked when transitioning between areas. 0.4.3: (13 Nov 2025) > Added a variable that allows the player's movement to be disabled ("playerMovementLock"). > The player can no longer move while the quest dialog is active, or when in a shop. > The player can no longer move when transitioning to and from PlatView > The player can no longer move while on the intro and title screen. 0.4.2: (25 Sep 2025) > Removed volume code in all sprites that have no sounds/music (except for Sound Controller, which I'm assuming will handle Music/SFX in the future) > Changed screen boundary code, so that they are not hardcoded per area
Known bugs: > Collisions are ignored when using mobile controls, unless collision was already triggered on keyboard controls (fix: https://scratch.mit.edu/projects/1250195880/ )