(Make sure to double click the green flag) See instructions below: [New Systems]--------------------------------------------------- -The oil market changes influence. Doesn't really effect gameplay yet. -The democracy system can affect stability. -The economy system can affect your buildings. Negative money will result in your buildings ceasing to operate. Your Gain is calculated based off of how many core tiles, buildings and cities you have, plus your economic modifier. Your Loss is calculated based off of how many occupied territories and cities you have, along with the number of troops you own. [Combat]----------------------------------------------------------- -Click on a unit and it will move in the direction of your mouse -Press the 'down arrow' key on a unit to stop it -Press R on a unit to retreat it. (The unit will move in the direction of your mouse) (this reduces the unit's health by one point). Retreating can be used to easily leave battles. -Units replenish health slowly over time. -If your units are touching a province or a city controlled by you they will replenish health quicker. -AI units will retreat on low health. Encircling the enemy is a good way to stop them from escaping to fight another day. [Other]-------------------------------------------------------------- -Click a city (indicated by a star icon) to open the unit production menu. -Click on a province (a piece of land controlled by a country) to open the diplomacy menu. -Click the red button with the "A_" icon at the bottom of the screen to enable or disable unit type names. -The maximum number of countries you can have in a faction is four -Your core provinces (the ones you start the game with) give one manpower and one industry per turn, while conquered provinces only give half as much. [Navy]-------------------------------------------------------------- -When a unit enters water a naval battle will start (there is a cooldown of about 30 seconds for this). -How a naval battle is going is shown in the bottom right corner of the screen (this menu can be hidden by clicking on it) -To cross a body of water you must first win a naval battle -Submarines get absolutely obliterated by destroyer ships, so I'd recommend not making your fleet out of mainly submarines [Infantry]------------------------------------------------------------ Basic unit, cheap to make. [Tanks]-------------------------------------------------------------- Tanks have higher than normal health and are faster than Infantry. [Infrastructure]---------------------------------------------------- -You can build infrastructure in any province you control (unless that province already has infrastructure built in it) -The red button with the factory icon at the bottom of the screen can be used to toggle the infrastructure map mode -Oil Refineries produce 2 fuel per month -Natural Oil Fields produce 1 fuel per month -Factories produce 2 industry per month -Recruitment centers produce 1 manpower per month [Relations] -You can only form an alliance with a country if you have friendly relations with them (tags)
I do not support any extremist ideologies shown in the game. This is just for historical accuracy Credits to @Historical_Extra for some of the portraits This is a semi-alternative project. France's radical left decision tree only has shell content for right now. It will probably be reworked later Goals: Make a UK decision tree Give Ukraine some content Expand israel content