DAW 1: https://scratch.mit.edu/projects/1212726195/ (some audio in-game, not required but helpful.) All controls are the same. Dash is unlocked from the start. If it's too easy, 60 FPS on Turbowarp is possible to beat. The red border appears upon being hit, and is harmless. Healing has been nerfed from DAW1: 7-8 HP: Heal one 4-6 HP: Heal 2 1-3 HP: Heal 3 (original amount)
warning: it will be stupid hard when it's done v1 (release): Added six phases, ported movement from DAW1, optimized several attacks v1.1: The Hit-Response Update: Added a hitsound, and visual hit effect. v1.2: Made phase 2 possible to nohit and reduced its difficulty. Made phase 5 significantly harder. Optimized phase-change code to the recommendations of a friend (greenchokerrr). v1.3: The Wasted Day Update: Wasted an entire day trying to get a target attack to function; prepared for phase 7; nerfed healing. v2: The Big One: Phase 7 v2.1: Added the Lance, as well as another attack to phase 7, plus phase 7 phase 2 v2.2: changed the hitsound (THANK GOD) v2.3: finished the hunter (finally), time to move onto phase 8 v2.4: fixed a major bug with p7p2, added p8 (the lances were set to hurt you on contact with the mouse, rather than IVAN.) v2.5: The "Oh Wait, This Game Is Too Hard" update: balanced phase 8, reduced the difficulty of p7p2's lance attack. why did I split this off of DAW1? because DAW1 was getting long, and I've learned a few important things to not make the code incredibly long and bloated. so this lets me basically continue the game from a permanent checkpoint that you don't need to type in "SKIP" for.