E - Increase Pen Size Q - Decrease Pen Size Space - Change Pen Color Mouse Down - Paint Turbowarp and Turbomode are HIGHLY RECOMMENDED
Features: Grass - Grass is Generated in the background Rivers - Rivers are generated across the grass, they slow down the movement of creatures by 50% Mountains - The block the movement of creatures, the creatures can't really do anything to stop them. - Mountains have 1/5 chance to give their team an Ore when hit - Mountains only spawn on the left and right edge of the map Forests - Forests give extra food production to units inside them - 25% less speed in forests for creatures - If a creature is in a river AND a forest only the river speed debuff is applied Creatures - The creatures move around and bounce off Mountains and the world border - The creatures spawn from their base, which is the large dot. - The creatures generate food by moving, food is required for their teams base to spawn in more units - The creatures will fight each other and attack enemy bases - Creatures have a lower chance of being killed in combat if their team has more Ores, however some Ores are lost on a units death, one third of the Ores go to the enemy team, another third stays with their team and the last third is removed. - Bar at the top shows the power of each side, more of your color = more power, darkened = base destroyed - 1/5th of units will be Guards Guards - Guards will have a randomly set Patrol Range - If a Guard unit is farther away from their base then their Patrol Range allows it will turn around - Guards have a unique Icon - Guards are also larger by a 8-16% Bases - Bases use food to spawn creatures of their team, you can see the progress a team has to filling its requirement for creating a new unit at the top - Bases can be destroyed by creatures of the enemy team, if an enemy creature crashes into the base it will take damage, and will be destroyed upon reaching 0 HP - Bases have rules on where they can be placed - Destroyed Bases give their teams food stockpile and passive food generation to the enemy - Bases have ore stockpiles - Bases passively generate 3% food every second Ore Stockpile - All ores gained by the team go into the teams Ore Stockpile, this is slowly transferred into the teams Ore count and is given to the enemy team if the base is taken, after the base is taken ore distributing is 3x slower Ores are distributed at a rate of 2 ores per second Base Placement Rules - Cant be too close to other base - Must be below the Barrier - Can't collide with Mountains or Rivers - Must be on their side (Yellow is Left, Purple is Right) UI Features - Large bar: Shows the relative power of each side, more of that sides color means its stronger, if its color becomes darker that means its base was destroyed - HP bar: Appears above bases, it shows how much health the base has, more green = more health - Food bar: The two green bars at the top of the screen, they fill up with green and when they are completely full that team has enough food to create a unit - Ore Bar: the Ore Bar is the small yellow/pink bar above the larger one, it shows how many ores a team has per unit, more of their teams color means their team will have an advantage in combat. - Number Displays: their are 2 number Displays on each side, the one closest to the middle of the screen is the amount of units that team has, the other one is the TOTAL amount of ores it has