Credit to @hellomyguy1234568 (microgame idea and OC), Nintendo (inspiration and assets), and @TheScarfedStickman (idea of TV stage). Surprise! I decided to pause ThinkWare for a moment and get a few microgames out, starting with this one. This is also where I try out being more experiemntal with artstyles again in !!!Ware, since I haven't really done much of that. By the way, there are two easter eggs in this microgame if you get the 1 in 100 chance for each of them. Anyway, here's here the microgame works: The object of the microgame varies between each level. The player controls One, who stands in the center of the screen. If One takes damage for any reason, he loses his powerup before dying, and the microgame ends in a loss. - Level 1: One has a fire powerup, and must burn 5 Goombas approaching from the left and right sides by throwing fireballs at them with the arrow keys. - Level 2: One has an ice powerup, and must freeze a block of dirt approaching from one side before jumping atop it with the up arrow or space key. The block must then be ground-pounded by jumping and pressing the down arrow to create a hole in the ground. If the block is ground-pounded without being frozen, One will get stuck in the dirt, also ending the microgame in a loss. - Level 3: One has a propeller powerup, and a combo of 5 arrows must be performed in order to charge. After some time, a Banzai Bill approaches from one side, and One must propel upwards to stomp on it. If One fully avoids the Banzai Bill without stomping on it, 5 Banzai Bills appear from both sides of the screen and rush towards One, causing him to take damage. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 48 costumes and 3 backdrops. Yeah, pretty hefty, so hope things'll turn out alright. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command and sound. - Import the 2 extra [powers] scripts in Stage, including [powerlose]. Jus the good ol' local timer and the losing outcome. - If applicable, update the credits. [FINISH DEVELOPER NOTE]