Play in fullscreen! This is a turn-based battle game. Press M to mute. Click the action you want to do and then select the monster or player to perform the action on. Defeat the monsters by getting their health to zero, but don't let your health get below zero. Try to survive as long as possible! ---Quality-of-Life Changes--- 1. Losing Mage's revives used to effectively end your run. So here, all player characters get a health boost after every round (reviving them if they died). 2. Warrior's attacks used to be hard to tell apart. Now, Thrust is the old Swing, while Swing has become an AOE attack. (Sidenote: I believe The Miner 4 does something similar.) 3. Originally, Mage's poison didn't apply a damage-over-turn effect, but here it does (although its initial damage has been nerfed). 4. Archer's Shoot used to be weak with a chance of being a critical hit. Now, it's guaranteed to crit against monsters with less than half their health left. This'll be marked by a bullseye hovering next to such monsters (during Archer's turn). 5. The end screen now shows the wave you lost on (in case you forgot what number it showed). 6. Passing used to be useless except for when you want to do some turn/revive shenanigans (I think). Now, it gives the passer a 50% damage reduction shield until their next turn.