NOTICE: If you are running this in Turbowarp, go the to the engine and look for the note at the bottom!! Sort of similar to 2.5DGE, but just 2D (called 2DGE). It works by creating voxels in an array all around the screen and stamping each pixel (bypassing clone limit), thus creating 2D graphics. It supports the following resolutions; - 16p | 30+ FPS - 32p | 25-30 FPS (Recommended for performance) - 72p | 5-10 FPS (Recommended for visuals) - 144p | 2-3 FPS - 320p | ~1 FPS - 480p, 720p, 1080p (HD) | <1 FPS (Recommended for one-shots) - 4096p (4K), 7680p (8K) | <0 FPS (Do not try to run this.) ================================= Each voxel can be a certain brightness or color, and can switch between colorless (white-black) to colorful. There are 13 presets, some being test visuals (Color Array, Static, and Glows), and others being basic colors. You can also tweak the Array list to make it anything you want. You could use this for; graphic showcases, games, and really anything 2D. ================================= Total Features: - Colors - Brightness - Individual Voxels - 16p-8K resolutions - Voxel-Snapping Cursor - Presets - Simple custom imagery, allowing high potential. ================================= Changelog ALPHA v0.1 - Alpha Release | Base version v0.2 - Array List | Implemented the Array List, but it's very buggy. BETA v1.0 - Full Release | Fixed array list and engine is now ready for full release. =================================