This is a project ive always wanted to make. I quit the story and animation stuff in 2022, and now im doing complicated stuff from now on. This was fun making but its recocmended you play the original minesweeper as its easier Minesweeper. In this game, you use logic to open tiles and avoid mines. The numbers tell how much bombs touch it This game is programmed so that bottom left corner is safe
press space for map customization Heres how my minesweeper works 1. Map generation It generates a map. Each clone uses a sprite only variable to save whenever it’s a mine or not. all of its data is then added to a list. These datas are: X positon Y position And wenether its a mine or not 2. Showing how much mines in a safe tile During loading, 2 lists are set up. These lists are meant to find surrounding parts. List x And list y How it works? It starts from the bottom lines, the middle, and the top. 123 1. 2 123 <— start This is where the data is used. X and y values are added to certain numbers to find the position of the tile being checked. it checks if it doesnt have the data of it being safe AND if it apears in the data as a mine. If both are yes, then the mine variable is increased by 1 And finally, 3. Finding big land. Surrounding tiles condtantly check for empty tiles. If they find one, they reveal how much mines it has. Here are some tags to ignore. #minesweeper #minesweeper #logic #game #puzzle