WARNING: DO NOT RUN ON LOW-END DEVICES Use TurboWarp: https://turbowarp.org/1223101823 This project has nothing to do with what Apple calls 'Liquid Glass', but rather more about the Snell-Descartes law and Signed Distance Functions, which is raytracing/raymarching math, so this should be pretty realistic. Not practical to be included in a realtime project. SDFs - 'fluidity' of liquid glass Snell's Law - glass of liquid... glass Resolution Y = 7 looks pretty good. You have no idea how much pain was went into making this. Modes: 0 = 2 glass thingies (moving) 1 = 1 glass thingy 2 = 2 glass thingies (still)