—————————DESCRIPTION—————————- This update adds @GodOfSonicVectors3’s running sprites, A temporary custom background, A new tally bonus dependent on how many enemies you destroy/get hit by, and the score tally has now been adjusted to decrease by 4 (as opposed to the average decrease of 1 in the other two versions) to reduce wait times (although skipping it entirely is still possible) So in other words, this update adds small, but nice changes to the gameplay since I wanted to contribute a little to the game before I continue my break (or forget about the special stage engine entirely) ———————IN-GAME INSTRUCTIONS—————— X to boost Left and right keys to move Z to jump Enter to pause Running into a Badnik will take 5 of your rings and ALL of your Bluespheres so make sure you jump on them. Running outside of the red lines will give you a course out so make sure to stay on the road. —————————DISCLAIMER—————————— Currently, the only thing in the options menu is the opacity slider for the touch controls. And the background is just a placeholder.