Now whit X axis boing! X axis boing is much easier than y boing surprisingly, and now it goes neither crazy nor stupid when it touches the wall. It was easier than one might think. you just gotta logic your way through the math. Ball pre X axis boing update when it touched the edge: AAaAaaaaaaAAA go stupid AaaaaaAAaAAaAAAAAaA go crazy AAAAAaAAaAAAAaaa go crazy. Go stupid. Go crazy AAAaeo! go stupid Uh. go crazy AAaaaAAAAAaaaAA go stupid. He’s a bouncy bouncy boy
Oddly, it’s fairly accurate. Upon closer inspection of my code, you will find that it is not very efficient and very obviously brute forced. But, it’s the best i can do with my very limited coding knowledge. AP CS A is now teaching me stuff i didn’t know. more calculatorations coming soon, including reliable platform physics which I tried to make already but the project could only handle one platform and would phase through all the others. Nvm savanna’s alive