Basic game mechanics: -press space to sprint -press z when u have an item (It locks ur abilities) -press z to interact with stuff in da lobby [AHEM, npcs] -Click Generators to fix them(when fixed it subtracts the amount of time[by five sec] that you need to survive) ---------------------------------------------------------------------------- Characters(playable): Shedletsky - 2-star difficulty Q - sword swing [stuns and hurts the killer] 1 - CHICKEN [heals you slowly but your speed is also slowed when eating] Guest 1337 - 4-star difficulty Q - Block [ gives you invincibility if hit(with a melee attack) during this gives a charge to punch R ability (doesn't stack)] E - Charge [You charge and if you run into an enemy it stuns them for a short period if you hit a wall then you are given a slowness effect for one second] R - [If you have a charge for this then you throw a punch while slightly moving forward if the enemy is hit during a certain frame of the punch then they are stunned (4sec)] Chance - 777? Q - Coinflip [50/50 chance of getting a charge or weakness if heads +1 charge for all moves E - Untrustworthy Flintlock 1 Charge [ 25% of backfiring and dealing 45 damage to self 25% of doing nothing and 50% of shooting a bullet which does damage to the killer and stunning for 4 seconds] But the chance of firing a bullet is higher the more charges you have R - Life Reroll 1 Charge [Rerolls your hp and max hp stat to a value of 20 - 120] T - Hat trick 3 Charges [If the flintlock had blown up earlier when clicking E then use this to reset it(WIP) and reset the weakness counter] Press/somewhat hold the C key to see how many charges you have* Builderman -3-star difficulty Q - Sentry Construction [Builderman gets out his trusty hammer and starts to construct a sentry, and when the enemy is close will fire making them slow and take damage the range is short tho] E - Dispenser Construction [Builderman constructs a dispenser that will heal you if close/touching] --------------------------------------------------------------------------- Enemies Coolkid - 4-star difficulty Move 1 - punch Move 2 - Corrupt Nature (auto tracks) Move 3 - Walkspeed Override (auto tracks if close) Move 4 - PIZZA DELIVERY (spawns minions) Jason - 2.5 to 3.5-star difficulty Move 1 - Slash Move 2 - Behead (like slash but lunges for you) Move 3 - Gashing Wound (Cool animation woah! + big damage) Move 4 - Raging pace (he becomes faster + can't be stunned, sorry guest mains)
aadwadBig thanks to: - Forsaken[roblox] made by: Souldrivenlove (THIS GUY IS RLY BAD) BASIL + HYTOKO (play their game because it's really good) Sounds: Souldrivenlove (we do not like him*) - Code/every sprite except slasher intro sprite: - Button smoothness code: Zonxscratch - killer intro concepts/Slasher killer intro - I forgor: Clone costume variables - Text system/Npc Dialogue code from Forsaken 2D credits to: RobloxOven119 Dont mind this :) --------------------------------------------------------------------------------- Update log: {February} Feb 24 - Released Feb 25 - Game over and win screen, timer, when under 65 HP more red stuff :0 Feb 26 - Added Weakness + Chance stat balancing Feb 27 - rebalanced healing moves, lowered time remaining(to two minutes), lowered pizza delivery minion base damage + lowered coolkid's corrupted nature damage, added medkits + colas Feb 28 - BUILDERMAN, changed timer length from two minutes to two minutes and a half, generators now do something (reduces time by 5 seconds when fixed), medkits and colas can't spawn inside walls/obstacles, bug fixes {March} Mar 3 - Coolkid minions can't go through walls (I know it sounds a bit weird but yeah) side note: 20 <3 and 20 stars, 455 VIEWS?! what :0 that's like 455 views! :0 More sfx Mar 4 - You can kill a minion with Chance's bullet thingy Mar 5 - Jason Vorhees vectors completed updated guest in thumbnail + start screen has thumbnail thingie too Mar 7 - Jason ER (Early Release) + Jason balancing/buffs, New thumbail, finished sfx for survivors Mar 8 - Jason bug fixes exa Mar 10 - Jason player view shortened Jason hitbox nerf, buttons to select don't move around anymore all they do now is stay still and if your mouse is on it they get brighter/ grow bigger Mar 12 - Jason nerfs, Whole john doe vector art finished ~break~ Mar 18 - Lobby vector art finished lobby and lobby character almost finished, Jason hitbox glitch fixed, guest charge miss makes him slow for 1 sec ~sick ;-;~ Mar 31 - Jason hitbox glitch fixed (like actually I think) {April} Apr 4 - NPCSSSSSSSS Apr 5 - In game update log (only recent changes can be seen on it not like this list which, is like 10 miles long) + cool new thumbnail! Apr 6 - Dialogue system updated, Lobby music (FINALLY), Press space to restart not flag Apr 7 - Fixed generator glitch of appearing in the lobby, shedletsky's hair more messy + hobo chance by thx, if touching Npc a [z] appears on them(like an instruction) Apr 8 - Music change from "Vanity" to "ANNIHILATION" Apr 9 - Bugs fixed, one new map, more smooth turning for killer another break :( Apr 22 - Easter event added Apr 23 - fixing multiple bugs, skin equip Apr 24 - Easter skin is now obtainable! Get to 1,000 eggs and the skin will be free for everyone! event ends May 15* {August} side note: GUYS WE GOT 23,000 VIEWSSSS literally six months ago I was at only 450 LOOK MA I'M FAMOUS! Aug 7 - Updated visual/ Upgraded sprite designs for killers updated animations, easter event (was kinda bugged anyway) will probably come back but for now is removed Aug 8 - Updated, the in-game update log to be more up to date, bug fixes, inventory system unfinished* (A LOT OF UP AND DATES IN THAT SENTENCE) Aug 9 - shed has more face expression :)))) his chicken makes him slower than before so there is some risk ig, one wall is shorter due to making the bot loop in one spot, coolkids minions now have their own custom spawn animation updated animations, killers are a bit bigger Aug 12 - Jason got his m1 to have a custom animation, Inventory looks pretty fire ngl Aug 21 - Slight Bug fix no longer can use cola glitch to escape gash wound + move while building with builderman Aug 22 - more bug fixes, character select can only be selected once for some reason, exa ~ forgot to note updates ~ Aug 29 - Jason fully remodeled, but has to be remodeled since forsaken is having the slash update like worst timing, helping maybe??? {September} Sep 2 - The somewhat big update has finally arrived with slasher remodeled, lobby revamped, settings, and qol features. I've also added sounds and better system for pathfinding and chase themes. Sep 5 - The patch fix update fixing a game breaking bug with walls. Sep 6 - Nerfed guest charge speed and gave him hitboxes, buffed chance from weakness +0.5 -> +0.1 per tails and buffed "one shot" chance ability stun time 4 sec -> 7 sec Sep 26 - Nerfed player and killer speed, stamina/health GUI completely polished, raging pace anims refreshed, slasher nerfs, guest can now fully counter gashing wound now, slash now has more killer fair hitbox, pathfinding easier to avoid