Left and right to move Up arrow to jump and use orb E to parry at close range Avoid the guys. Avoid their attacks. Get the geebees. Escape through the portal. You can drag the popups out of the way if necessary, they contain a bit of information about each entity if you want a legitimate experience. However, there is some information below if you want to understand how entities work before encountering them. SLODR: - Will chase you around, constantly pointing towards you and moving... slowly. - Has a lenient hitbox, so don't think you die on touch. - Is unaffected by solids. - Upon getting all the geebees, he will enrage, gaining a great speed boost. It is advised that you do not enrage him while far away from the portal. Beta: - Kills on touch, but doesn't actually move towards you and instead attacks indirectly. - Will use his railgun to shoot several beams of energy. He set his spread to 1000 on accident, so fortunately he won't be able to target anything specific. - After preparing his shots, he will fire all his lasers. The bullets are marked and WILL eliminate you, so stay out of their path. - He will also occasionally teleport to a random location. Upon doing so, he will create a LARGE explosion marked by a glowing crosshair. AVOID THE EXPLOSION AT ALL COSTS. - Unlike his 2 friends, he does not have an enraged form however, making him easier to deal with when you make your way to the exit. Spaghetto Man: - This man is fairly simple. He will lock on to your current position, and after 1.5 seconds, will lunge quickly to your location, eliminating you if you're in the way. - HOWEVER, when he is lunging, his hitbox is significantly less tall, meaning you can jump over him if worst comes to worst. Upon collecting all the geebees, he will enrage, which allows him to attack faster. He will also change up his targeting method to try to catch you off guard. Treknoi: Probably the most complicated of the 5 released in V.1. - Will do... something... every second-ish, creating spore projectiles. Touching these will give you 1 stack of slowness each. - After emitting spores a handful of times, he will perform a jump on his mushroom, which will create an explosion at the location of the jump and the landing. The explosions function on a per tick system, and can apply a MAXIMUM of 3 slowness per. - He will alternate abilities through the cycle, so instead of doing a jump at the next interval, he will throw his bottle. - The bottle is a ranged projectile that will fly freely for 2 seconds then shatter upon any collision. You gain a lot of slowness for being hit by this, but that's not the important part as it is INCREDIBLY easy to dodge. - Upon the bottle (or the shard explosion) colliding with a geebee, the geebee will shatter. - Upon collecting that geebee, you will gain 1 slowness and your Parry ability will be blocked for 3 seconds (stacks). - A good strategy would be to try to predict Treknoi's movements and collect geebees accordingly if you wish to avoid too much loss. - As you get slower and slower, more effects will appear on your character. If you get so slow that you are unable to move, you lose. CORRIE - - To be honest, this one was THE HARDEST to code. Took me a good 2 hours to figure out how to make this guy. - Basically just Urio, in the sense that he has extremely weird movements and targeting, but is still very capable of killing you. - He moves constantly in a very irregular way, making his movements very difficult to predict. - He does instakill and can very easily put you into a bad situation. - However, Parry ability does give you invincibility from him, as long as you can predict when he's going to hit you. - A pretty weak boss threat, but an EXTREMELY dangerous one that you should keep away from at all costs.
@StrawburryJam - SJ sprite, SLODR sprite Wega's Challenge - Original Concept @AggronFireclaw9 - oh hey thats me Aden Mayo - all the music - PLEASE DO NOT PLAY THIS WITH THE EDITOR OPEN!!! V.0 Data: - This is purely a test engine, so it's buggy and some things can't be fixed. Also if you fall into the void, you die. LOL! V.01 Data: -Changed the music. -Added a maximum fall speed. -Orbs respawn now. V.02 Data: -Visually cleaned up all of the entities in some way. -Beta: Visuals will now pop up when he triggers the beams, blocking your screen a bit (+) -Spaghetto Man: Added a rage phase upon reaching 0 geebees, in which he will target and attack faster, and also try to predict where you will go. (+) V.03 Data - Cleaned up Beta's animations... again. Added a parry ability (E) that can parry anything except the beams. Mainly because I have homework to do. S.L.O.D.R is now larger in size, although his hitbox is not. Removed the cutscene that plays when Beta shoots. Cleaned up Spaghetto Man's indicators and made them easier to recognize. V.1 Data: - Added Stage 4 - Added Stage REDUX - Added Treknoi! He appears on Stage 4 - Added Corrie! He appears on Stage REDUX - Nerfed Spaghetto Man's stage - Cleaned up some visuals V.1.00000000000000000002 - New secret popup with a rare chance to appear!!! * Created by @OliveGardenWorker - Fixed the bug where you started on stage 5 V.9999999999999999999999999 - Remodeled the base geebee. - Removed Scubical. He won't hurt you again, don't worry.