NEWEST VERSION: https://scratch.mit.edu/projects/1279659964/ Public wishlist: (checkmark means I added it) -saving/loading ✓ -crafting recipe page -enemy balancing -item balancing ✓ -Vagabond interaction/fight -more map ✓ -firebolt/flamethrower variety -special hidden weapons -enemy conversion equipment item Personal wishlist: -scroll bars in log screen ✓ -skip intro (using space bar) ✓ -in-game settings/controls screen ✓ -continue button ✓ -quick start button ✓ -more plant/debris decorations ✓ -prettier/better-decorated levels ✓ -better tutorial -better loading screen ✓ -fix inventory overfill behavior (via crafting) ✓ -fix weapon/equipment slot swaps w/ items -polish cyan ion class abilities ✓ -better rain in background ✓ -music for levels 5 and 6 ✓ -special ability unlocking ✓ -more lore logs For better performance and higher resolution: https://turbowarp.org/1224423577?hqpen&clones=Infinity&offscreen&limitless In Editor 0: T (or the FPS toggle in the settings) to show framerate. After crafting a weapon, place it in a weapon slot. If you have 2 weapons, swap between them with 1 and 2. Hold LMB to shoot lasers, fire, or explosives. Use WASD to move, jump, and fall through platforms. Press Space for energy shield when unlocked. Press E for special ability when unlocked. Press W midair for mobility ability when unlocked. Press F to open your inventory/logs/settings and use the arrows on top of the screen to swap menus. In Editor 1: Pretty intuitive, just pick a tile, set the color, and draw using it. Press M to grab a tile's color or N to grab its type. F to grab both. Q for eraser/air tile. There are many weird quirks with this editor. I may try to remedy them in a later version. In Editor 2: Use CAM Z to zoom in/out and TIME SCALE to speed up or slow down time. Use WASD to move the character around with noclipping. Use "Character" to change the player skin between Lucas and Myra. Use "Show Player Head" to show or hide your helmet. Use "Simplify Graphics" (or the visual toggles in the settings menu) if your computer is a potato to make the game run slightly faster. Look at the status variables to see who you're allied with. Use the "player speed" variable to change how fast you run. Credits: Music is from Electronic Gems on YouTube. The artists are Axium Waves, Tape Arcade, Ogster & Afterift, Space Cassette, and Jinx. The songs I used from each respective artist are "Just for a Moment," "Luna," "Atmos," "Dream Theory," and "Stay." The original tracks, "Augment [I, II, III, IV, V, and VI]", were made by me using FL Studio 2024 and 2025. The tile engine is adapted from 's tile scrolling YouTube tutorial series but is EXTREMELY heavily modified (90% original code). Cloud and lightning PNGs are from Bing Images. All in-game SFX from Pixabay, all menu SFX made by me using FL Studio 2024. Comfortaa font from . All other art, coding, and design was done by me. Programs used: Scratch, [a YouTube to mp3 conversion website], GIMP (for bitmap processing unavailable in Scratch), Microsoft Copilot (for some mid-development brainstorming), FL Studio 2024 and 2025. Special thanks: , , , , , , , , & everyone else who playtested, contributed to the code, helped me learn things, and/or gave helpful feedback.
I didn't get everything done that I wanted to this update, but I wanted to get a LOT done, so this is still a pretty substantial update. Your savecodes should work in all future versions. V0.15 - Added a save/load system and Quick Start, Resume Game, and Load Save buttons. Added a settings menu with 9 working options. Intro animations can now be skipped with Space and they don’t play again. Loading screen has been greatly improved, and the game now fades in once started. Rain now looks fuller and falls in the background as well. Added several new decoration tiles and visually polished all levels. Replaced "Dawn" by TRONICA with "Dream Theory" by Space Cassette. Made 2 new biome variants of "Augment". Added boss arena tiles, material pickup sounds, scroll bars in the logs screen, and special ability unlocking. Nerfed Waveblade and Teleport. V0.15.1 - Fixed a couple bugs relating to player classes. V0.15.2 - Fixed 6 bugs (menu fadeout overlap, several inventory-overfill bugs, spam-firing weapons, background vignette not showing) and made Waveblade attack more consistent. V0.15.3 - Fixed 2 visual bugs. V0.15.4 - Tiny hotfix to speed up loading. V0.14 - Made 4 variations of "Augment" that play in different biomes, added my @finnagin5 intro and a soundtrack selection UI to the startup of the game, removed the sun for the Julia class because of LORE REASONS, edited stasis pods to have people inside, finished art for all weapons and items, added a basic version of Subject 05, added Dual Wield, HP Harvester, Aim Assist, and Julia Tangram Shard equipment, fixed 2 minor graphical bugs, optimized rendering slightly (at the cost of longer bake time), added trash slot functionality, added a buffs display, compressed project file with @Vadik1's minimizer tool, made most of the Wind section. Many other polishes, too. V0.14.1 - Added mobility buff unlocking at level 5. V0.14.2 - Polished 2 things. V0.14.3 - Did something. V0.14.4 - Fixed 4 or 5 minor bugs. V0.14.5 - Finished all variations of Notepad 01's dialogue, added a Julia variation of Old Log 01, removed notepads altogether from the Julia path, fixed some more minor visual issues. V0.14.6 - Added Old Log 06 for all classes and fixed one tiny visual bug. V0.14.7 - Major baking and rendering optimizations, as well as some fixes to text bugs in the start menu and initialization problems with the log system. Also added Julia moss tiles so that level 5 is playable in the Julia class. V0.14.8 - Greatly optimized tile and shadow rendering. V0.13 - Improved bloom effect on the logo using GIMP, improved title screen colors and effects, added a log/data system to the inventory and wrote the first few drafts of a bunch of the logs, added UI to swap between the inventory and the logs screen, fixed most if not all bugs in the inventory, added a notification system, added a basic cutscene system and a cutscene where you get the shield, polished the HP gauge, added more weapon art, made slightly more of the snow level, finished the saving/loading system for the world map so the project can save, added Tangram Shards as equipment items, added dark background vignette for higher contrast, fixed rain particles, and attempted to make some original music. V0.13.1 - Added a starter weapon for Easy mode. V0.12 - Finished Thunder level, added (currently kinda bugged) parallax background, began on Snow level, added in-world art for some guns, added art for most inventory items, made all guns fully functional, added Grenade, Molotov, Sticky Fire, Flash Grenade, Stun Grenade, and RPG projectiles, added Blindness and Stunned debuffs to enemies, converted Myra's hair physics to Verlet integration, polished some art and effects, added some random art to the backdrops, added a title screen song (Jinx - "Stay"), and created the title screen (still needs a difficulty section, but that's for later). Also added a very basic death system, finally. V0.12.1 - Fixed one bug, a balancing issue, and a visual gripe. V0.12.2 - Fixed a bug that softlocked progression, made terminals nicer to use, and tweaked the weapons' DPS measurements. V0.11 - Added the inventory, which has customizable slot support in-code, a crafting system, 35-ish items, a non-functional trash slot, 2 weapon slots, and an unused "equipment" section. Added support for 15 craftable weapons (6 more to go), made art for the boss fight, added 5 new projectiles (fire, blue fire, and firebolts lv1-3), polished some abilities, MADE A WIKI, and purged some unused code and concept art. Also fixed some bugs. V0.10 - Added the Inverted Polaris enemy, which can't fly but has a lot of health and attack power. Also fixed a few bugs, finished section 2 of the map and started on section 3, added a lightning projectile that targets and insta-kills aliens during thunderstorms, tweaked a bunch of effects, turned the "no class selected" bug into a feature, worked on the lore. ...Older changelogs available in older versions. (Description too long)