Credit to @FreePlayArcade (microgame idea), Nintendo (jump sound), Freesound (some sound effects), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). Surprise! Didn't expect me to suddenly go with something besides "The Power of One"? Well, I wouldn't blame you since I was gonna start that too, though complications are leading me to wrap up the ThinkWare microgames first... and as for finish the ThinkWare project itself right after that? I'll need to decide... Anyhow, the last microgame was technically already planned to be from that original list of microgames I was gonna take on before I decided on the whole "leaving" thing. It's the least I can do to make this choice special, given all the ones that pander to my nostalgia or past history. Anyway, here's a list of the differences: - Better support for speed up to 2.5. - Background now made up of clones and smoothened. - Rock costume tweaked and extra obstacles added. - There can also now be a rail that allows the player to grind upon it. - Skateboarder now has "grinding" frames and win pose, although losing frames are split and simplified. - Reduced jump height. - Changed difficulty levels. More than one jump is now required per level and Level 3 is the same speed as Levels 1 and 2. - Level 1: There are simply two rocks. A minimum of two jumps are needed. - Level 2: There is one long rail with a more complex setup of obstacles. Sets of cones may appear which are too big to jump over without using a rail, and clearance bars may appear which result in a loss if jumped into. A minimum of two jumps are needed. - Level 3: There are two small rails with an even more complex setup of obstacles. A minimum of three jumps are needed. - Changed landing and win sound effect. - Custom music vaguely resembling another at 120 BPM. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 19 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. This will be the last time you see this section, so wave it bye-bye! = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - If applicable, update the credits. [FINISH DEVELOPER NOTE]