Rated T for teen due to mild violence and potential mild lyrics. Recommended Age: 13+ CONTROLS: Left Key - Left Right Key - Right Up Key - Up Down Key - Down Z Key - Jump X Key - Attack Z + X - Air Attack Defeat enemies and get more points by leveling up. However, the more you progress, tougher the game becomes. Take down 100 enemies to win!
| TRACKLIST | 1. Slow Roosevelt - Boys Lie Girls Steal 2. Tendril - The Invisibles 3. Tendril - Time To Burn 4. Tendril - Sky-Strike The Terror Drone 5. Dust For Life - Seed 6. Dust For Life - Dragonfly 7. Finger Eleven - Stay and Drown 8. Haji's Kitchen - Lost 9. Haji's Kitchen - Day After Day Victory music belongs to Juan Medrano. Game Over belongs to Hidenori Shoji and Daiki Kasho. Wanted poster provided by Sixth-Gen Productions. THIS TOOK FIVE MONTHS FOR US TO MAKE. I thought I'd redo an old remix I did a while back. Please note, I kinda used my friend's characters without his permission in this project, and he ended up finding out. He wasn't really happy about it, but he decided to help out and we created a new character for this specific project to take the role of the enemies. We decided to name him Scott. Also, sorry for doing this without your permission, Sixth. Just FYI, the setting "Katee City" is NOT official to Sixth-Gen Productions' lore for Ryan and the others. I made up the city name and what I do has NOTHING to do with whatever my friend decides for his story. Funny thing, the background was inspired by the subway stage of a flash game by Fortunacus Lucas called "New York City Gangs." Also, I originally wanted to feature some of Juan Medrano's remixes from Overclocked Remix in this project since one of said remixes actually appeared in the flash game, however Sixth-Gen Productions suggested that I should feature some of the songs that appeared in the Dragon Ball Z movies from the 90s, so I decided to go with that. I was going to animate the background by having a train move across the screen, but every time I played the animation during the play tests, the game would start lagging. You can still see the train animation in the source code, but it won't play for obvious reasons since I don't want this to be a laggy game. Scroll Code Source: Enemy Movement Code Source: Punching Sound Source: