q and r or left arrow and right arrow for moving left and right space to jump c to crouch 1234567890zyxwvu to summon the enemies in order
Sound Credits Grace (the game) Music Credits Hakita (Never Odd or Even (used as the menu music), Cold Winds (Easy Music), A Shattered Illusion (Hard Music), The Break (Nightmare Music), Event Horizon (Impossible Music)), Dead Heat Pulse (Encore Music) ???? (for the Medium Music) SPOILERS FOR EACH ENEMY ––––––––––––––––––––––––––––––––––––––––––––––––– Perfidy (summoned by the 1 key): Crouch before it kills you. Loxus (summoned by the 2 key): Ditto of Perfidy but you get twice the time. Hatre (summoned by the 3 key): Ditto of Perfidy but you get half the time. Famine (summoned by the 4 key): Jump over it, kills on touch. Dolor (summoned by the 5 key): Antithesis of Perfidy, don't crouch when it opens its eyes. Indunate (summoned by the 6 key): Combination of Perfidy and Dolor, left eye is to not crouch, right eye is the opposite. Schi (summoned by the 7 key): Simply don't touch it. Taych (summoned by the 8 key): Similar to Famine but it moves a bit slower, gives you the same amount of time to jump. Consere (summoned by the 9 key): Acts like Perfidy but with a visible timer, crouch when it's eye numbers strike 0. Snay (summoned by the 0 key): It has a Rage Meter, when it hits 100 you're dead, move away from them to decrease the speed of the meter. Minder (summoned by the z key): Same as Snay but acts the opposite, move to it to decrease the speed. Residue (summoned by the y key): when it's eyes are open, dodge it's lunge. Vex (summoned by the x key): when it's eyes are open, move to quell it (jumping doesn't count) Screc (summoned by the w key): spawns on the top of the screen directly above you, when it screams, jump to touch it and it will be quelled. Fraux (summoned by the v key): when it's eye opens, move and do not stop until it is gone. (jumping also doesn't count as moving) Trepid (summoned by the u key): when it is active, do not jump until it disappears.