WELCOME TO INSTITUTION ACCEPTANCE! Your job is to act as the PRINCIPAL/ADMISSIONS OFFICER and manage students throughout the school day. HOW TO PLAY: *Click on SCHOOL SUPPLIES to use them *Manage: 1. ENERGY (keeps students active) 2. FOCUS (keeps students attentive) *Different items have different effects: 1. Good items increase stats 2. Bad items decrease stats and cause problems *Watch out for WARNINGS - They damage both Energy and Focus YOUR GOAL: *Collect as many STUDENT FILES as possible. *Keep your ENERGY from reaching 0%. *Keep your FOCUS from reaching 0%. *Earn Reward Tokens through positive events. *Manage the school day from 8:00 AM TO 3:00 PM. *Earn the highest grade possible (A, B, C, or F). LOSE CONDITION: *If ENERGY REACHES 0, the Principal becomes EXHAUSTED → Game Over *If FOCUS REACHES 0, the Principal becomes DISTRACTED → Game Over
*Game balance is still being adjusted *Some features and items may change in future updates *Restart now properly resets: 1. Files Count 2. Penalty Token CHANGELOG: V1.3 - 5/21/2026 *Changed winning music *Added separate ending music and dialogue for Grades A, B, C, and F *Replaced Supply Boxes with STUDENT FILES *Added STUDENT FILES COUNTER *Student Files now contribute to your final grade *Removed Supply Count completely *Reworked Energy drain system to use Student Files instead of Supply Count *Added afternoon fatigue effects *Focus now changes based on time of day and distractions *Energy drain slows during recess *Focus gradually recovers during recess *Principal enters break mode during recess *Supply Distributor slows item spawning during recess *Added a chance to earn a Reward Token during recess *Reduced the student roster from 10 students to 5 students *Removed: 1. Trevor 2. Milo 3. Alex 4. Taylor 5. Ethan *Added Grade A ending *Added Grade B ending *Added Grade C ending *Added Grade F ending *Final grade now depends on: 1. Energy 2. Focus 3. Student files 4. Penalty performance *Updated instructions for the new Day Progress system *Improved progression throughout the school day *Balanced item usefulness and grading requirements *General improvements and bug fixes V1.2 - 5/14/2026 *Changed in-school music *Added exact Energy percentage when hovering over the Energy Bar *Added exact Focus percentage when hovering over the Focus Bar V1.1 - 5/7/2026 *Better changes of Student Conditions V1.0 - 5/4/2026 *Remixing is recommended for now! *Added Student Application System V0.9 - 4/30/2026 *Repaired bug where SUPPLY COUNT and PENALTY TOKEN didn't reset on restart *Adjusted win condition to be most fair [NOW REQUIRES AT LEAST 4 SUPPLIES + 1 PENALTY] *Improved game balance [Less impossible situations] *Repaired issues that could prevent ending the school day *General bug repaireds and stability improvements V0.8 - 4/23/2026 *Better change of Focus V0.7 - 4/16/2026 *Added Distracted state when Focus reaches 0% *Principal now reacts to low focus V0.6 - 4/9/2026 *Initial Beta Release KNOWN FEATURES: *Dynamic item system *Energy & Focus management *Warning/Stress effects *Multiple endings (Distracted/Exhausted/Win) GAME DESIGN & IMPROVEMENT: *Emir Igdyrov MUSIC: *"Honor Roll Celebration" *"Successful School Day" *"Needs Improvement" *"Principal's Disappointment" *Additional original in-game tracks: 1. Classroom Rhythm 2. Hallway Hustle 3. Weekend Countdown SOUND EFFECTS: *Custom/Scratch Library (edited) ENGINE: *Scratch