@-EvolvedGodzilla- gave me one like, so now, I shall make a tutorial :) "Add Light" button: adds a light with the presented ID. (There may only be one light per ID and no gaps between numbers.) Current key binds: B: Activates delete mode. Hold it down while you click a light to delete it. N: Changes the background. Can be helpful when organizing a stage (MOST USEFUL WHEN ONLINE FUNCTIONALITY IS ADDED). M: Accesses the menu*. MENU COMMANDS: Enter a valid light ID to access its individual menu (enter 0 for special commands). -Valid commands: -"edit": --For light ID 0, accesses all lights' XY position and puts into a save code. --For any others, accesses the light's programming. ---HOW TO PROGRAM THE LIGHT: ---Each section of programming a light on "DMX Console on Scratch" contains 23 numbers and a space. The phrasing of a light's section is displayed above the status. ---Phrasing colors: A color is represented as its color effect value and its brightness effect value + 100 (BOTH MUST BE 3 DIGITS EACH, ZEROES INCLUDED). For example, the color of green with a slight white tint would be 066140 (66 color, 140-100 brightness effect). ---Phrasing ticks: Ticks are the standard unit of time measurement in "DMX Console on Scratch". The TPM is represented as 'the amount of [highest syncopation division]th notes in one minute'. For example, if a song is in 4/4 at 100 BPM but you need to get the eighth notes, you would need to have 200 TPM. (It is best to experiment with different tick values when learning how to use "DMX Console on Scratch". You can also try dissecting the demo programming for more info. For reference, the TPM is 848, and the final tick is 128.) ---The following shows the formatting of a section. ----TYPE OF ACTION 1: ----Type of action 1 displays one color until the ending tick. The format is as follows: ----Type of action: 1 ----Starting tick: N/A ----Starting color: Input a color here. ----Ending color: N/A ----Ending tick: put a tick here. At this point, the program will switch to the next action. ----ONE SPACE ----TYPE OF ACTION 2: ----Type of action 2 gradually fades one color to the next. The format is as follows: ----Type of action: 2 ----Starting tick: Input the ending tick of the last action. ----Starting color: Input the starting color here. ----Ending color: Input the ending color here. ----Ending tick: Input the ending tick here. At this point, the program will switch to the next action. ----ONE SPACE Enter "lplay" to execute ALL programmed lights' code. -When using local play, you must input the TPM (explained previously) and the final tick. If you still have any questions, feel free to comment your problem, and I will respond as soon as I see it!
You may need to use Turbo Mode to use this tool (https://turbowarp.org/1226007129) I literally posted this just to show what I've done before (tutorial above), but for now... Press "Add Light" Enter "1" Press M Enter "1" Enter "Edit" Press Space Enter "10000000010012345600008 10000802510012345600016 10001605010012345600024 10002407510012345600032 10003210010012345600040 10004012510012345600048 10004815010012345600056 10005617510012345600064 10006400010012345600072 10007202510012345600080 10008005010012345600088 10008807510012345600096 10009610010012345600104 10010412510012345600112 10011215010012345600120 10012017510012345600128 " Press "M" Enter "lplay" Enter "848" Enter "128" Watch the light show OR Press N twice Press M Enter "0" Enter "Edit" Wait, then press Space Enter "284414427410143330145262146192563331564262563194" Watch the lights appear IF THIS GETS ONE LIKE, I WILL MAKE A TUTORIAL (above) IF THIS GETS THREE LIKES, I WILL ADD ONLINE FUNCTIONALITY SO YOU CAN HOOK UP OTHER DEVICES AND REMOVE THE DEMO MUSIC