INSTRUCTIONS ARE SIMPLE IF YOU READ THEM To use this project, you will need two tabs, or a friend. On the first tab: * click to draw, you have limited ink * press s to send your work, or r to redo it * c clears the screen but keeps your work saved On the second tab: * press l to see the drawing You should see that both screens will now have the same drawings. If you do not see this, make sure you are a scratcher, not a new scratcher. New scratchers cannot use cloud variables. You can check for this on your profile, under you profile picture. Another possibility is someone else may be using the project, in which case they could be changing the cloud data. If anything, this shows that the project is working better! Lastly, the project may just be broken. Don't ask me for help, I have no clue, but make sure you weren't tampering with anything, and try the steps above again. If you were tampering, reload both pages.
Please draw safe things, I personally don't want this taken down because someone has the mind of a teen child. A simple project that can send a list of both positive and negative base 10 (decimal) numbers through cloud variables. These are displayed in the form of clones on a coordinate system. I also added colours to detail one use of the extra sent digit, that is used to determine whether the number is positive or negative. These use the numbers 0 and 1, and the number 9 is used as an end character. This means that 2-8 is usable, and simply multiplying it by a factor gives a random colour effect. 2-8 could be used as a type for a sprite, whether an enemy is dead, the calibre of a bullet, a type of attack, etc. Further data if needed could be used by simply adding another digit in the padding, which is an extra 10 conditions. If more are needed, an extra 2 digits give 100 possibilities if 10 isn't enough, for the trade off of less max list items. (OLD) You currently get 63 'splotches'/'dots' of ink, because the max character count for scratch cloud variables is 265. 265/4 (4 is the padding size for each data piece) is 64, but the last data sent is 9999 - the sign off character. That means that you have 63 ink parts. Due to some recent bodgeneering, I managed to increase the ink to about 84 parts, not a lot but trust me the difference is 100% worth the trade off. This was done by dropping from padding of 4 to 3. Normally, this would meant that ink past y or x 99 or below y or x -99 would cause errors, but with some scaling and rounding this can be avoided with a trade off of accuracy, because precision is lost.