Changelog: - All the halloween demo changes - a whole lot of widescreen support (still can't figure out the tiles) - Ruby and Shadow are now accessible, but still not implemented (shadow NEEDS to have modern moveset or else I will riot) - Intro cutscene has been significantly improved visually (too much green and yellow) - Intro cutscene has been optimized (background vector replaced with bitmap. vector still inside project)
Note: the catalist is getting crossed off