--Green Update-- >New Green Ball Mode >Storm Rework >Bug Fixes >Rework of "big ball ice rink" now called "CRAZY" ----------------- CONTROLS, HOW TO PLAY, AND ALL MODES BELOW. Controls: P1: W Key and S Key P2: Up Arrow and Down Arrow If playing against CPU, P1 can use both options. Rules: ---Classic & Rumble Modes--- Move the paddle to bounce the ball, keep the ball from hitting your wall. If the ball hits your opponent's wall, you get a point. First player with two points wins! Rumble Mode Modifiers: >Normal: Nothing different. >Fireball: Ball starts off faster. >Small Paddles: Half-Size paddles. >Ghost Ball: Ball is Invisible for a bit after being hit. >Ice Ball: Ball freezes paddles for a bit after being hit. >Phase Line: Causes the center line to unpredictably change the speed and direction of the ball. >Trick Walls: Every time the ball nears the middle, a random assortment of walls shows up. >Wind Ball: Wind moving in either direction will push the ball. The wind gets stronger and switches directions. >Muncher: A dark green entity glides up and down the center line, punishing players who direct the ball into it. >Hallucinations: The ball randomly switches directions and duplicates into "fake" balls. >Storm: A Storm in the center of the map releases lightning bolts, shocking any paddles hit. There is also a slim chance the ball is "charged" by clouds or bolts. >Airball: Ball randomly switches directions up or down similarly to Hallucinations, but lacks left/right changes. CHALLENGE MODES: Modifiers excluded from challenge mode: Classic, Fireball, Ghost ball, Small Paddles, and Ice ball. >Micro Paddles: Paddles get extremely small, making it difficult for even experienced players to hit the ball! >Big Ball: The ball is 4 times bigger! It also shakes the screen every time it bounces and moves faster! >Invisiball: Similar to ghost ball, but the ball only shows up after its hit! It's much more difficult to block. >Posioned: Instead of giving a point once scored with, it takes a point away from your enemy! You cannot go below 0 score. >Slippery: Moving your paddle is a little more difficult! You have to build up momentum as well as slow down. >CRAZY: Combination of big ball, small paddle, slippery, ghost ball, and wind! >Green Ball: Ball is green (obv) and has a trail of leaves, more importantly it tends to drift and spin.
All code by me, sounds are edited scratch sounds, all art by me, I also made some of the music. Credit to Allen Alcorn he made the original pong. Inspired by "Retro Pong" from coolmathgames, my goal is to make a better game, despite the frame rate limitations of scratch. --------- Check inside the backdrop for notes on how the project works, and how to mod the game, such as make only one mode show up. #Retro #Pong #Rumble #2 #Player #Games #Game #Halloween #Seasonal #Steamgray "Rumbleclassic" = Classic "Rumblefastball" = Fire Ball "Rumbleghostball" = Ghost Ball "Rumblepinball" = Trick Walls "Rumblewind" = Wind Ball "Rumblemuncher" = Muncher "Rumblesmallpad" = Small Paddles "Rumbleiceball" = Ice ball "Rumblephaseline" = Phase line "Rumbleclone" = Clone "Rumblestorm" = Storm "Rumbleair" = Airball "Rumblemicro" = Micro Paddles "Rumblebigball" = Big Ball "Rumbleinvisiball" = Invisiball "Rumblecurse" = Poisoned "Rumbleaccelero" = Slippery "Rumblebigsmall" = Crazy "Rumblegreen" = Green Ball