Playable Luigi is here! (You unlock him after defeating King Boo, but he has slipperier physics) Welcome to Super Mario Hallowed, my entry for @team1u1's Super Mario Halloween Contest 3! [NOTE: The final bonus level has not been added yet due to time constraints, it will be added shortly.] --== Controls ==-- ◦ Arrow keys/WASD to move and jump ◦ Down/S to crouch ◦ Up/W while sliding on a wall to wall jump ◦ Spacebar in midair to spin jump (These can be customized in the Keybinds menu) How to beat King Boo: after you dodge his divebombs and fire attacks, he'll throw a bomb down; use the spin jump on it to send it flying back at him. Do this three times to defeat him. This was very rushed, as I had only three weeks to make this, but I'm still really pleased with how this turned out - it's my best engine so far, and the artstyle was a lot of fun to do! (I also think this is the first ACTUAL open world game I've made, lol) All credits can be found at the end of the game (or check the Credits sprite), but here are the big ones: ◦ Me for art, Noteflight music, and most code ◦ @team1u1 for hosting the contest ◦ @DuckGoose9254 for inspiration ◦ @_WolfPackGames_ for Wicky The Candle --== Music Remixed ==-- ◦ Fortress - Super Mario World 2: Yoshi's Island ◦ Forested Temple - Final Fantasy VI ◦ Waltz of the Boos - Super Mario Galaxy ◦ Baby Bowser's Castle Lobby - Yoshi's New Island ◦ Fire and Ice 2 - Radix ◦ Undersea Palace - Chrono Trigger ◦ P-Switch - New Super Mario Bros. ◦ Boss Battle - Shin Megami Tensei II ◦ Death - Super Mario Galaxy ◦ Seeking Truth/Reminiscence - Ninja Gaiden ◦ Mansion (Melody Pianissima) - Luigi's Mansion ◦ Staff Roll - Donkey Kong (High-quality audios of the original pieces can be found in the final sprite) --== Updates ==-- ◦ Dec. 21: V1.2 - playable Luigi! ◦ Oct. 31: V1.1 - lots of small bugfixes; nerfed King Boo's fire attack ◦ Oct. 30: V1.0 - initial release --== Tags ==-- #games